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42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Performance;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Judgements;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class HitExplosionEntry : LifetimeEntry
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{
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/// <summary>
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/// The judgement result that triggered this explosion.
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/// </summary>
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public JudgementResult JudgementResult { get; }
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/// <summary>
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/// The hitobject which triggered this explosion.
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/// </summary>
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public CatchHitObject HitObject => (CatchHitObject)JudgementResult.HitObject;
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/// <summary>
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/// The accent colour of the object caught.
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/// </summary>
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public Color4 ObjectColour { get; }
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/// <summary>
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/// The position at which the object was caught.
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/// </summary>
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public float Position { get; }
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public HitExplosionEntry(double startTime, JudgementResult judgementResult, Color4 objectColour, float position)
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{
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LifetimeStart = startTime;
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Position = position;
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JudgementResult = judgementResult;
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ObjectColour = objectColour;
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}
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}
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}
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