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osu-lazer/osu.Game/Graphics/UserInterface/RollingCounter.cs
Dean Herbert 7c74951454
Update bindables.
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCaseResults.cs
#	osu.Game/Screens/Ranking/ResultModeButton.cs
#	osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00

218 lines
7.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics.Sprites;
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace osu.Game.Graphics.UserInterface
{
public abstract class RollingCounter<T> : Container
{
/// <summary>
/// The current value.
/// </summary>
public Bindable<T> Current = new Bindable<T>();
/// <summary>
/// Type of the Transform to use.
/// </summary>
/// <remarks>
/// Must be a subclass of Transform(T)
/// </remarks>
protected virtual Type TransformType => typeof(Transform<T>);
protected SpriteText DisplayedCountSpriteText;
/// <summary>
/// If true, the roll-up duration will be proportional to change in value.
/// </summary>
protected virtual bool IsRollingProportional => false;
/// <summary>
/// If IsRollingProportional = false, duration in milliseconds for the counter roll-up animation for each
/// element; else duration in milliseconds for the counter roll-up animation in total.
/// </summary>
protected virtual double RollingDuration => 0;
/// <summary>
/// Easing for the counter rollover animation.
/// </summary>
protected virtual EasingTypes RollingEasing => EasingTypes.OutQuint;
private T displayedCount;
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual T DisplayedCount
{
get
{
return displayedCount;
}
protected set
{
if (EqualityComparer<T>.Default.Equals(displayedCount, value))
return;
displayedCount = value;
DisplayedCountSpriteText.Text = FormatCount(value);
}
}
public abstract void Increment(T amount);
private float textSize;
public float TextSize
{
get { return textSize; }
set
{
textSize = value;
DisplayedCountSpriteText.TextSize = value;
}
}
/// <summary>
/// Skeleton of a numeric counter which value rolls over time.
/// </summary>
protected RollingCounter()
{
Children = new Drawable[]
{
DisplayedCountSpriteText = new OsuSpriteText
{
Font = @"Venera"
},
};
TextSize = 40;
AutoSizeAxes = Axes.Both;
DisplayedCount = Current;
Current.ValueChanged += newValue =>
{
if (IsLoaded) TransformCount(displayedCount, newValue);
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Flush(false, TransformType);
DisplayedCountSpriteText.Text = FormatCount(Current);
DisplayedCountSpriteText.Anchor = Anchor;
DisplayedCountSpriteText.Origin = Origin;
}
/// <summary>
/// Sets count value, bypassing rollover animation.
/// </summary>
/// <param name="count">New count value.</param>
public virtual void SetCountWithoutRolling(T count)
{
Current.Value = count;
StopRolling();
}
/// <summary>
/// Stops rollover animation, forcing the displayed count to be the actual count.
/// </summary>
public virtual void StopRolling()
{
Flush(false, TransformType);
DisplayedCount = Current;
}
/// <summary>
/// Resets count to default value.
/// </summary>
public virtual void ResetCount()
{
SetCountWithoutRolling(default(T));
}
/// <summary>
/// Calculates the duration of the roll-up animation by using the difference between the current visible value
/// and the new final value.
/// </summary>
/// <remarks>
/// To be used in conjunction with IsRollingProportional = true.
/// Unless a derived class needs to have a proportional rolling, it is not necessary to override this function.
/// </remarks>
/// <param name="currentValue">Current visible value.</param>
/// <param name="newValue">New final value.</param>
/// <returns>Calculated rollover duration in milliseconds.</returns>
protected virtual double GetProportionalDuration(T currentValue, T newValue)
{
return RollingDuration;
}
/// <summary>
/// Used to format counts.
/// </summary>
/// <param name="count">Count to format.</param>
/// <returns>Count formatted as a string.</returns>
protected virtual string FormatCount(T count)
{
return count.ToString();
}
/// <summary>
/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
/// implement the rollover animation).
/// </summary>
/// <param name="currentValue">Count value before modification.</param>
/// <param name="newValue">Expected count value after modification-</param>
/// <seealso cref="TransformType"/>
protected virtual void TransformCount(T currentValue, T newValue)
{
Debug.Assert(
TransformType.IsSubclassOf(typeof(Transform<T>)) || TransformType == typeof(Transform<T>),
@"transformType should be a subclass of Transform<T>."
);
TransformCount((Transform<T>)Activator.CreateInstance(TransformType), currentValue, newValue);
}
/// <summary>
/// Intended to be used by TransformCount(T currentValue, T newValue).
/// </summary>
protected void TransformCount(Transform<T> transform, T currentValue, T newValue)
{
Type type = transform.GetType();
Flush(false, type);
if (RollingDuration < 1)
{
DisplayedCount = Current;
return;
}
double rollingTotalDuration =
IsRollingProportional
? GetProportionalDuration(currentValue, newValue)
: RollingDuration;
transform.StartTime = Time.Current;
transform.EndTime = Time.Current + rollingTotalDuration;
transform.StartValue = currentValue;
transform.EndValue = newValue;
transform.Easing = RollingEasing;
Transforms.Add(transform);
}
}
}