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35 lines
1.6 KiB
C#
35 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[Description("Player instantiated with an autoplay mod.")]
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public class TestSceneAutoplay : TestSceneAllRulesetPlayers
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{
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protected new TestPlayer Player => (TestPlayer)base.Player;
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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return new TestPlayer(false, false);
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}
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protected override void AddCheckSteps()
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{
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AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.BreakOverlay.Breaks.First().StartTime));
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AddUntilStep("wait for seek to complete", () =>
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Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
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AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
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AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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}
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}
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}
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