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osu-lazer/osu.Game/Overlays/Mods/ModPresetTooltip.cs
2023-03-16 19:38:15 +09:00

62 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mods;
using osuTK;
namespace osu.Game.Overlays.Mods
{
public partial class ModPresetTooltip : VisibilityContainer, ITooltip<ModPreset>
{
protected override Container<Drawable> Content { get; }
private const double transition_duration = 200;
public ModPresetTooltip(OverlayColourProvider colourProvider)
{
Width = 250;
AutoSizeAxes = Axes.Y;
Masking = true;
CornerRadius = 7;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background6
},
Content = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(7),
Spacing = new Vector2(7)
}
};
}
private ModPreset? lastPreset;
public void SetContent(ModPreset preset)
{
if (ReferenceEquals(preset, lastPreset))
return;
lastPreset = preset;
Content.ChildrenEnumerable = preset.Mods.Select(mod => new ModPresetRow(mod));
}
protected override void PopIn() => this.FadeIn(transition_duration, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint);
public void Move(Vector2 pos) => Position = pos;
}
}