mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 16:13:21 +08:00
f5068804d5
Fixes #2467.
338 lines
12 KiB
C#
338 lines
12 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Tests.Visual;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using osu.Game.Rulesets.Mods;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests
|
|
{
|
|
[TestFixture]
|
|
public class TestCaseSlider : OsuTestCase
|
|
{
|
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
|
{
|
|
typeof(SliderBall),
|
|
typeof(SliderBody),
|
|
typeof(SliderTick),
|
|
typeof(DrawableSlider),
|
|
typeof(DrawableSliderTick),
|
|
typeof(DrawableRepeatPoint),
|
|
typeof(DrawableOsuHitObject)
|
|
};
|
|
|
|
private readonly Container content;
|
|
protected override Container<Drawable> Content => content;
|
|
|
|
private int depthIndex;
|
|
protected readonly List<Mod> Mods = new List<Mod>();
|
|
|
|
public TestCaseSlider()
|
|
{
|
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
|
|
|
AddStep("Big Single", () => testSimpleBig());
|
|
AddStep("Medium Single", () => testSimpleMedium());
|
|
AddStep("Small Single", () => testSimpleSmall());
|
|
AddStep("Big 1 Repeat", () => testSimpleBig(1));
|
|
AddStep("Medium 1 Repeat", () => testSimpleMedium(1));
|
|
AddStep("Small 1 Repeat", () => testSimpleSmall(1));
|
|
AddStep("Big 2 Repeats", () => testSimpleBig(2));
|
|
AddStep("Medium 2 Repeats", () => testSimpleMedium(2));
|
|
AddStep("Small 2 Repeats", () => testSimpleSmall(2));
|
|
|
|
AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps
|
|
AddStep("Slow Short Slider", () => testShortSlowSpeed());
|
|
AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1));
|
|
AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2));
|
|
|
|
AddStep("Fast Slider", () => testHighSpeed());
|
|
AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1));
|
|
AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2));
|
|
AddStep("Fast Short Slider", () => testShortHighSpeed());
|
|
AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
|
|
AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
|
|
AddStep("Fast Short Slider 6 Repeats", () => testShortHighSpeed(6));
|
|
|
|
AddStep("Perfect Curve", () => testPerfect());
|
|
AddStep("Perfect Curve 1 Repeat", () => testPerfect(1));
|
|
AddStep("Perfect Curve 2 Repeats", () => testPerfect(2));
|
|
|
|
AddStep("Linear Slider", () => testLinear());
|
|
AddStep("Linear Slider 1 Repeat", () => testLinear(1));
|
|
AddStep("Linear Slider 2 Repeats", () => testLinear(2));
|
|
|
|
AddStep("Bezier Slider", () => testBezier());
|
|
AddStep("Bezier Slider 1 Repeat", () => testBezier(1));
|
|
AddStep("Bezier Slider 2 Repeats", () => testBezier(2));
|
|
|
|
AddStep("Linear Overlapping", () => testLinearOverlapping());
|
|
AddStep("Linear Overlapping 1 Repeat", () => testLinearOverlapping(1));
|
|
AddStep("Linear Overlapping 2 Repeats", () => testLinearOverlapping(2));
|
|
|
|
AddStep("Catmull Slider", () => testCatmull());
|
|
AddStep("Catmull Slider 1 Repeat", () => testCatmull(1));
|
|
AddStep("Catmull Slider 2 Repeats", () => testCatmull(2));
|
|
|
|
AddStep("Big Single, Large StackOffset", () => testSimpleBigLargeStackOffset());
|
|
AddStep("Big 1 Repeat, Large StackOffset", () => testSimpleBigLargeStackOffset(1));
|
|
|
|
AddStep("Distance Overflow", () => testDistanceOverflow());
|
|
AddStep("Distance Overflow 1 Repeat", () => testDistanceOverflow(1));
|
|
}
|
|
|
|
private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
|
|
|
|
private void testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
|
|
|
|
private void testDistanceOverflow(int repeats = 0)
|
|
{
|
|
var slider = new Slider
|
|
{
|
|
StartTime = Time.Current + 1000,
|
|
Position = new Vector2(239, 176),
|
|
ControlPoints = new List<Vector2>
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(154, 28),
|
|
new Vector2(52, -34)
|
|
},
|
|
Distance = 700,
|
|
RepeatCount = repeats,
|
|
RepeatSamples = createEmptySamples(repeats),
|
|
StackHeight = 10
|
|
};
|
|
|
|
addSlider(slider, 2, 2);
|
|
}
|
|
|
|
private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
|
|
|
|
private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
|
|
|
|
private void testSlowSpeed() => createSlider(speedMultiplier: 0.5);
|
|
|
|
private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
|
|
|
|
private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
|
|
|
|
private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
|
|
|
|
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
|
|
{
|
|
var slider = new Slider
|
|
{
|
|
StartTime = Time.Current + 1000,
|
|
Position = new Vector2(-(distance / 2), 0),
|
|
ControlPoints = new List<Vector2>
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(distance, 0),
|
|
},
|
|
Distance = distance,
|
|
RepeatCount = repeats,
|
|
RepeatSamples = createEmptySamples(repeats),
|
|
StackHeight = stackHeight
|
|
};
|
|
|
|
addSlider(slider, circleSize, speedMultiplier);
|
|
}
|
|
|
|
private void testPerfect(int repeats = 0)
|
|
{
|
|
var slider = new Slider
|
|
{
|
|
StartTime = Time.Current + 1000,
|
|
Position = new Vector2(-200, 0),
|
|
ControlPoints = new List<Vector2>
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(200, 200),
|
|
new Vector2(400, 0)
|
|
},
|
|
Distance = 600,
|
|
RepeatCount = repeats,
|
|
RepeatSamples = createEmptySamples(repeats)
|
|
};
|
|
|
|
addSlider(slider, 2, 3);
|
|
}
|
|
|
|
private void testLinear(int repeats = 0) => createLinear(repeats);
|
|
|
|
private void createLinear(int repeats)
|
|
{
|
|
var slider = new Slider
|
|
{
|
|
CurveType = CurveType.Linear,
|
|
StartTime = Time.Current + 1000,
|
|
Position = new Vector2(-200, 0),
|
|
ControlPoints = new List<Vector2>
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(150, 75),
|
|
new Vector2(200, 0),
|
|
new Vector2(300, -200),
|
|
new Vector2(400, 0),
|
|
new Vector2(430, 0)
|
|
},
|
|
Distance = 793.4417,
|
|
RepeatCount = repeats,
|
|
RepeatSamples = createEmptySamples(repeats)
|
|
};
|
|
|
|
addSlider(slider, 2, 3);
|
|
}
|
|
|
|
private void testBezier(int repeats = 0) => createBezier(repeats);
|
|
|
|
private void createBezier(int repeats)
|
|
{
|
|
var slider = new Slider
|
|
{
|
|
CurveType = CurveType.Bezier,
|
|
StartTime = Time.Current + 1000,
|
|
Position = new Vector2(-200, 0),
|
|
ControlPoints = new List<Vector2>
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(150, 75),
|
|
new Vector2(200, 100),
|
|
new Vector2(300, -200),
|
|
new Vector2(430, 0)
|
|
},
|
|
Distance = 480,
|
|
RepeatCount = repeats,
|
|
RepeatSamples = createEmptySamples(repeats)
|
|
};
|
|
|
|
addSlider(slider, 2, 3);
|
|
}
|
|
|
|
private void testLinearOverlapping(int repeats = 0) => createOverlapping(repeats);
|
|
|
|
private void createOverlapping(int repeats)
|
|
{
|
|
var slider = new Slider
|
|
{
|
|
CurveType = CurveType.Linear,
|
|
StartTime = Time.Current + 1000,
|
|
Position = new Vector2(0, 0),
|
|
ControlPoints = new List<Vector2>
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(-200, 0),
|
|
new Vector2(0, 0),
|
|
new Vector2(0, -200),
|
|
new Vector2(-200, -200),
|
|
new Vector2(0, -200)
|
|
},
|
|
Distance = 1000,
|
|
RepeatCount = repeats,
|
|
RepeatSamples = createEmptySamples(repeats)
|
|
};
|
|
|
|
addSlider(slider, 2, 3);
|
|
}
|
|
|
|
private void testCatmull(int repeats = 0) => createCatmull(repeats);
|
|
|
|
private void createCatmull(int repeats = 0)
|
|
{
|
|
var repeatSamples = new List<List<SampleInfo>>();
|
|
for (int i = 0; i < repeats; i++)
|
|
repeatSamples.Add(new List<SampleInfo>());
|
|
|
|
var slider = new Slider
|
|
{
|
|
StartTime = Time.Current + 1000,
|
|
Position = new Vector2(-100, 0),
|
|
CurveType = CurveType.Catmull,
|
|
ControlPoints = new List<Vector2>
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(50, -50),
|
|
new Vector2(150, 50),
|
|
new Vector2(200, 0)
|
|
},
|
|
Distance = 300,
|
|
RepeatCount = repeats,
|
|
RepeatSamples = repeatSamples
|
|
};
|
|
|
|
addSlider(slider, 3, 1);
|
|
}
|
|
|
|
private List<List<SampleInfo>> createEmptySamples(int repeats)
|
|
{
|
|
var repeatSamples = new List<List<SampleInfo>>();
|
|
for (int i = 0; i < repeats; i++)
|
|
repeatSamples.Add(new List<SampleInfo>());
|
|
return repeatSamples;
|
|
}
|
|
|
|
private void addSlider(Slider slider, float circleSize, double speedMultiplier)
|
|
{
|
|
var cpi = new ControlPointInfo();
|
|
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
|
|
|
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
|
|
|
|
var drawable = new DrawableSlider(slider)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Depth = depthIndex++
|
|
};
|
|
|
|
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
|
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
|
|
|
drawable.OnJudgement += onJudgement;
|
|
|
|
Add(drawable);
|
|
}
|
|
|
|
private float judgementOffsetDirection = 1;
|
|
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
|
{
|
|
var osuObject = judgedObject as DrawableOsuHitObject;
|
|
if (osuObject == null)
|
|
return;
|
|
|
|
OsuSpriteText text;
|
|
Add(text = new OsuSpriteText
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Text = judgement.IsHit ? "Hit!" : "Miss!",
|
|
Colour = judgement.IsHit ? Color4.Green : Color4.Red,
|
|
TextSize = 30,
|
|
Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
|
|
});
|
|
|
|
text.Delay(150)
|
|
.Then().FadeOut(200)
|
|
.Then().Expire();
|
|
|
|
judgementOffsetDirection *= -1;
|
|
}
|
|
}
|
|
}
|