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osu-lazer/osu.Game/Overlays/Settings/Sections/SkinSection.cs

81 lines
2.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Skinning;
using OpenTK;
namespace osu.Game.Overlays.Settings.Sections
{
public class SkinSection : SettingsSection
{
private SettingsDropdown<int> skinDropdown;
public override string Header => "Skin";
public override FontAwesome Icon => FontAwesome.fa_paint_brush;
private SkinManager skins;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, SkinManager skins)
{
this.skins = skins;
FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
skinDropdown = new SettingsDropdown<int>(),
new SettingsSlider<double, SizeSlider>
{
LabelText = "Menu cursor size",
Bindable = config.GetBindable<double>(OsuSetting.MenuCursorSize),
KeyboardStep = 0.1f
},
new SettingsSlider<double, SizeSlider>
{
LabelText = "Gameplay cursor size",
Bindable = config.GetBindable<double>(OsuSetting.GameplayCursorSize),
KeyboardStep = 0.1f
},
new SettingsCheckbox
{
LabelText = "Adjust gameplay cursor size based on current beatmap",
Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
},
};
skins.ItemAdded += reloadSkins;
skins.ItemRemoved += reloadSkins;
reloadSkins(null);
skinDropdown.Bindable = config.GetBindable<int>(OsuSetting.Skin);
}
private void reloadSkins(SkinInfo changed) => Schedule(() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID)));
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skins != null)
{
skins.ItemAdded -= reloadSkins;
skins.ItemRemoved -= reloadSkins;
}
}
private class SizeSlider : OsuSliderBar<double>
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
}
}
}