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e9ef270e46
This will allow us to keep track of the real count regardless of whether the key counter has been placed mid-replay or not.
64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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/// <summary>
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/// An event trigger which can be used with <see cref="KeyCounter"/> to create visual tracking of button/key presses.
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/// </summary>
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public abstract partial class InputTrigger : Component
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{
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/// <summary>
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/// Callback to invoke when the associated input has been activated.
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/// </summary>
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/// <param name="forwardPlayback">Whether gameplay is progressing in the forward direction time-wise.</param>
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public delegate void OnActivateCallback(bool forwardPlayback);
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/// <summary>
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/// Callback to invoke when the associated input has been deactivated.
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/// </summary>
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/// <param name="forwardPlayback">Whether gameplay is progressing in the forward direction time-wise.</param>
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public delegate void OnDeactivateCallback(bool forwardPlayback);
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public event OnActivateCallback? OnActivate;
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public event OnDeactivateCallback? OnDeactivate;
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private readonly Bindable<int> activationCount = new BindableInt();
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private readonly Bindable<bool> isCounting = new BindableBool(true);
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/// <summary>
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/// Number of times this <see cref="InputTrigger"/> has been activated.
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/// </summary>
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public IBindable<int> ActivationCount => activationCount;
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/// <summary>
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/// Whether any activation or deactivation of this <see cref="InputTrigger"/> impacts its <see cref="ActivationCount"/>
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/// </summary>
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public IBindable<bool> IsCounting => isCounting;
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protected InputTrigger(string name)
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{
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Name = name;
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}
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protected void Activate(bool forwardPlayback = true)
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{
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if (forwardPlayback && isCounting.Value)
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activationCount.Value++;
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OnActivate?.Invoke(forwardPlayback);
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}
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protected void Deactivate(bool forwardPlayback = true)
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{
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if (!forwardPlayback && isCounting.Value)
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activationCount.Value--;
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OnDeactivate?.Invoke(forwardPlayback);
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}
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}
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}
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