mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 09:32:53 +08:00
111 lines
4.2 KiB
C#
111 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Input.Handlers;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Replays;
|
|
using osu.Game.Rulesets.Timing;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.UI
|
|
{
|
|
public partial class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
|
|
{
|
|
public new BindableDouble TimeRange => base.TimeRange;
|
|
|
|
public readonly BindableBool LockPlayfieldAspectRange = new BindableBool(true);
|
|
|
|
public new TaikoInputManager KeyBindingInputManager => (TaikoInputManager)base.KeyBindingInputManager;
|
|
|
|
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
|
|
|
protected override bool UserScrollSpeedAdjustment => false;
|
|
|
|
private SkinnableDrawable scroller;
|
|
|
|
public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
|
: base(ruleset, beatmap, mods)
|
|
{
|
|
Direction.Value = ScrollingDirection.Left;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar));
|
|
|
|
FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Scroller), _ => Empty())
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Depth = float.MaxValue
|
|
});
|
|
|
|
KeyBindingInputManager.Add(new DrumTouchInputArea());
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
// Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
|
|
const float scroll_rate = 10;
|
|
|
|
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
|
|
// Width is used because it defines how many notes fit on the playfield.
|
|
// We clamp the ratio to the maximum aspect ratio to keep scroll speed consistent on widths lower than the default.
|
|
float ratio = Math.Max(DrawSize.X / 768f, TaikoPlayfieldAdjustmentContainer.MAXIMUM_ASPECT);
|
|
|
|
TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
var playfieldScreen = Playfield.ScreenSpaceDrawQuad;
|
|
scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y;
|
|
}
|
|
|
|
public MultiplierControlPoint ControlPointAt(double time)
|
|
{
|
|
int result = ControlPoints.BinarySearch(new MultiplierControlPoint(time));
|
|
if (result < 0)
|
|
result = Math.Clamp(~result - 1, 0, ControlPoints.Count);
|
|
return ControlPoints[result];
|
|
}
|
|
|
|
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer
|
|
{
|
|
LockPlayfieldAspectRange = { BindTarget = LockPlayfieldAspectRange }
|
|
};
|
|
|
|
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
|
|
|
protected override Playfield CreatePlayfield() => new TaikoPlayfield();
|
|
|
|
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h) => null;
|
|
|
|
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
|
|
|
|
protected override ReplayRecorder CreateReplayRecorder(Score score) => new TaikoReplayRecorder(score);
|
|
}
|
|
}
|