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osu-lazer/osu.Game.Rulesets.Osu/Difficulty/Skills/Cognition.cs
2022-06-21 08:54:27 +01:00

42 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
public class Cognition : Skill
{
private readonly List<double> difficulties = new List<double>();
private readonly bool hasHiddenMod;
private const double skill_multiplier = 34;
public Cognition(Mod[] mods)
: base(mods)
{
hasHiddenMod = mods.Any(m => m is OsuModHidden);
}
public override void Process(DifficultyHitObject current) => difficulties.Add(CognitionEvaluator.EvaluateDifficultyOf(current, hasHiddenMod) * skill_multiplier);
public override double DifficultyValue()
{
double difficulty = 0;
for (int i = 0; i < difficulties.Count; i++)
difficulty += difficulties[i] * weight(i);
return Math.Pow(difficulty, 0.5);
}
private double weight(int x) => x / (x + 200.0);
}
}