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57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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{
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public static class CognitionEvaluator
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{
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public static double EvaluateDifficultyOf(DifficultyHitObject current, bool hidden)
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{
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var currObj = (OsuDifficultyHitObject)current;
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double noteDensity = 1.0;
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double lastOpacity = 1.0;
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int forwardsSearch = 0;
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double difficulty = 0.0;
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// This loop sucks so much lol.
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// Will be replaced in conjuction with the "objects with current visible" and the "currently visible objects" lists
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while (lastOpacity > 0)
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{
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if (currObj.Next(forwardsSearch).IsNull())
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break;
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var searchObject = (OsuDifficultyHitObject)currObj.Next(forwardsSearch);
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lastOpacity = searchObject.OpacityAt(currObj.BaseObject.StartTime, false)
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* logistic((searchObject.MinimumJumpDistance - 100) / 15);
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noteDensity += lastOpacity;
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forwardsSearch++;
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}
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double noteDensityDifficulty = noteDensity;
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if (hidden)
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noteDensityDifficulty = Math.Pow(noteDensity, 2.5) * 1.5;
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difficulty += noteDensityDifficulty;
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double preemptDifficulty = 0.0;
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if (currObj.preempt < 400)
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preemptDifficulty += Math.Pow(400 - currObj.preempt, 1.5) / 7;
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difficulty += preemptDifficulty;
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return difficulty;
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}
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private static double logistic(double x) => 1 / (1 + Math.Pow(Math.E, -x));
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}
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}
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