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41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Mods;
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using osu.Game.Screens.OnlinePlay;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneFreeModSelectScreen : MultiplayerTestScene
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{
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[Test]
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public void TestFreeModSelect()
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{
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FreeModSelectScreen freeModSelectScreen = null;
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AddStep("create free mod select screen", () => Child = freeModSelectScreen = new FreeModSelectScreen
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{
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State = { Value = Visibility.Visible }
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});
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AddUntilStep("all column content loaded",
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() => freeModSelectScreen.ChildrenOfType<ModColumn>().Any()
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&& freeModSelectScreen.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
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AddUntilStep("all visible mods are playable",
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() => this.ChildrenOfType<ModPanel>()
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.Where(panel => panel.IsPresent)
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.All(panel => panel.Mod.HasImplementation && panel.Mod.UserPlayable));
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AddToggleStep("toggle visibility", visible =>
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{
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if (freeModSelectScreen != null)
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freeModSelectScreen.State.Value = visible ? Visibility.Visible : Visibility.Hidden;
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});
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}
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}
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}
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