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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
smoogipoo def2e5bd17 Make editor discard approach circles
Temporary solution for now.
2017-12-22 22:16:54 +09:00

120 lines
3.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI;
using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuPlayfield : Playfield
{
private readonly Container approachCircles;
private readonly Container judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
public override bool ProvidingUserCursor => true;
// Todo: This should not be a thing, but is currently required for the editor
// https://github.com/ppy/osu-framework/issues/1283
protected virtual bool ProxyApproachCircles => true;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
public override Vector2 Size
{
get
{
if (Parent == null)
return Vector2.Zero;
var parentSize = Parent.DrawSize;
var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
return new Vector2(aspectSize.X / parentSize.X, aspectSize.Y / parentSize.Y) * base.Size;
}
}
public OsuPlayfield() : base(BASE_SIZE.X)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AddRange(new Drawable[]
{
connectionLayer = new FollowPointRenderer
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
judgementLayer = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
approachCircles = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
},
});
}
protected override void LoadComplete()
{
base.LoadComplete();
var cursor = CreateCursor();
if (cursor != null)
AddInternal(cursor);
}
public override void Add(DrawableHitObject h)
{
h.Depth = (float)h.HitObject.StartTime;
var c = h as IDrawableHitObjectWithProxiedApproach;
if (c != null && ProxyApproachCircles)
approachCircles.Add(c.ProxiedLayer.CreateProxy());
base.Add(h);
}
public override void PostProcess()
{
connectionLayer.HitObjects = HitObjects.Objects
.Select(d => d.HitObject)
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var osuJudgement = (OsuJudgement)judgement;
var osuObject = (OsuHitObject)judgedObject.HitObject;
if (!judgedObject.DisplayJudgement)
return;
DrawableOsuJudgement explosion = new DrawableOsuJudgement(osuJudgement)
{
Origin = Anchor.Centre,
Position = osuObject.StackedEndPosition + osuJudgement.PositionOffset
};
judgementLayer.Add(explosion);
}
protected virtual CursorContainer CreateCursor() => new GameplayCursor();
}
}