mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 06:23:21 +08:00
352 lines
15 KiB
C#
352 lines
15 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Linq.Expressions;
|
|
using System.Threading.Tasks;
|
|
using Microsoft.EntityFrameworkCore;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Platform;
|
|
using osu.Game.Beatmaps.Formats;
|
|
using osu.Game.Database;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.IO.Archives;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.API.Requests;
|
|
using osu.Game.Overlays.Notifications;
|
|
using osu.Game.Rulesets;
|
|
|
|
namespace osu.Game.Beatmaps
|
|
{
|
|
/// <summary>
|
|
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
|
|
/// </summary>
|
|
public partial class BeatmapManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
|
|
{
|
|
/// <summary>
|
|
/// Fired when a single difficulty has been hidden.
|
|
/// </summary>
|
|
public event Action<BeatmapInfo> BeatmapHidden;
|
|
|
|
/// <summary>
|
|
/// Fired when a single difficulty has been restored.
|
|
/// </summary>
|
|
public event Action<BeatmapInfo> BeatmapRestored;
|
|
|
|
/// <summary>
|
|
/// Fired when a beatmap download begins.
|
|
/// </summary>
|
|
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
|
|
|
|
/// <summary>
|
|
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
|
/// </summary>
|
|
public WorkingBeatmap DefaultBeatmap { private get; set; }
|
|
|
|
public override string[] HandledExtensions => new[] { ".osz" };
|
|
|
|
private readonly RulesetStore rulesets;
|
|
|
|
private readonly BeatmapStore beatmaps;
|
|
|
|
private readonly APIAccess api;
|
|
|
|
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
|
|
|
|
/// <summary>
|
|
/// Set a storage with access to an osu-stable install for import purposes.
|
|
/// </summary>
|
|
public Func<Storage> GetStableStorage { private get; set; }
|
|
|
|
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
|
|
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
|
|
{
|
|
beatmaps = (BeatmapStore)ModelStore;
|
|
beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
|
|
beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
|
|
|
|
this.rulesets = rulesets;
|
|
this.api = api;
|
|
}
|
|
|
|
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
|
|
{
|
|
model.Beatmaps = createBeatmapDifficulties(archive);
|
|
|
|
// remove metadata from difficulties where it matches the set
|
|
foreach (BeatmapInfo b in model.Beatmaps)
|
|
if (model.Metadata.Equals(b.Metadata))
|
|
b.Metadata = null;
|
|
}
|
|
|
|
protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo model)
|
|
{
|
|
// check if this beatmap has already been imported and exit early if so
|
|
var existingHashMatch = beatmaps.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
|
|
if (existingHashMatch != null)
|
|
{
|
|
Undelete(existingHashMatch);
|
|
return existingHashMatch;
|
|
}
|
|
|
|
// check if a set already exists with the same online id
|
|
if (model.OnlineBeatmapSetID != null)
|
|
{
|
|
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
|
|
if (existingOnlineId != null)
|
|
{
|
|
Delete(existingOnlineId);
|
|
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Downloads a beatmap.
|
|
/// This will post notifications tracking progress.
|
|
/// </summary>
|
|
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
|
|
/// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
|
|
public void Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
|
|
{
|
|
var existing = GetExistingDownload(beatmapSetInfo);
|
|
|
|
if (existing != null || api == null) return;
|
|
|
|
if (!api.LocalUser.Value.IsSupporter)
|
|
{
|
|
PostNotification?.Invoke(new SimpleNotification
|
|
{
|
|
Icon = FontAwesome.fa_superpowers,
|
|
Text = "You gotta be a supporter to download for now 'yo"
|
|
});
|
|
return;
|
|
}
|
|
|
|
var downloadNotification = new ProgressNotification
|
|
{
|
|
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
|
|
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
|
|
};
|
|
|
|
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
|
|
|
|
request.DownloadProgressed += progress =>
|
|
{
|
|
downloadNotification.State = ProgressNotificationState.Active;
|
|
downloadNotification.Progress = progress;
|
|
};
|
|
|
|
request.Success += data =>
|
|
{
|
|
downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
|
|
|
|
Task.Factory.StartNew(() =>
|
|
{
|
|
// This gets scheduled back to the update thread, but we want the import to run in the background.
|
|
using (var stream = new MemoryStream(data))
|
|
using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
|
|
Import(archive);
|
|
|
|
downloadNotification.State = ProgressNotificationState.Completed;
|
|
currentDownloads.Remove(request);
|
|
}, TaskCreationOptions.LongRunning);
|
|
};
|
|
|
|
request.Failure += error =>
|
|
{
|
|
if (error is OperationCanceledException) return;
|
|
|
|
downloadNotification.State = ProgressNotificationState.Completed;
|
|
Logger.Error(error, "Beatmap download failed!");
|
|
currentDownloads.Remove(request);
|
|
};
|
|
|
|
downloadNotification.CancelRequested += () =>
|
|
{
|
|
request.Cancel();
|
|
currentDownloads.Remove(request);
|
|
downloadNotification.State = ProgressNotificationState.Cancelled;
|
|
return true;
|
|
};
|
|
|
|
currentDownloads.Add(request);
|
|
PostNotification?.Invoke(downloadNotification);
|
|
|
|
// don't run in the main api queue as this is a long-running task.
|
|
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
|
|
BeatmapDownloadBegan?.Invoke(request);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get an existing download request if it exists.
|
|
/// </summary>
|
|
/// <param name="beatmap">The <see cref="BeatmapSetInfo"/> whose download request is wanted.</param>
|
|
/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
|
|
public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
|
|
|
|
/// <summary>
|
|
/// Delete a beatmap difficulty.
|
|
/// </summary>
|
|
/// <param name="beatmap">The beatmap difficulty to hide.</param>
|
|
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
|
|
|
|
/// <summary>
|
|
/// Restore a beatmap difficulty.
|
|
/// </summary>
|
|
/// <param name="beatmap">The beatmap difficulty to restore.</param>
|
|
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
|
|
|
|
/// <summary>
|
|
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
|
|
/// </summary>
|
|
/// <param name="beatmapInfo">The beatmap to lookup.</param>
|
|
/// <param name="previous">The currently loaded <see cref="WorkingBeatmap"/>. Allows for optimisation where elements are shared with the new beatmap.</param>
|
|
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
|
|
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
|
|
{
|
|
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
|
return DefaultBeatmap;
|
|
|
|
if (beatmapInfo.Metadata == null)
|
|
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
|
|
|
|
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo);
|
|
|
|
previous?.TransferTo(working);
|
|
|
|
return working;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
|
/// </summary>
|
|
/// <param name="query">The query.</param>
|
|
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
|
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
|
|
|
/// <summary>
|
|
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
|
/// </summary>
|
|
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
|
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected).ToList();
|
|
|
|
/// <summary>
|
|
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
|
/// </summary>
|
|
/// <param name="query">The query.</param>
|
|
/// <returns>Results from the provided query.</returns>
|
|
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().Where(query);
|
|
|
|
/// <summary>
|
|
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
|
/// </summary>
|
|
/// <param name="query">The query.</param>
|
|
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
|
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
|
|
|
|
/// <summary>
|
|
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
|
/// </summary>
|
|
/// <param name="query">The query.</param>
|
|
/// <returns>Results from the provided query.</returns>
|
|
public IEnumerable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
|
|
|
|
/// <summary>
|
|
/// Denotes whether an osu-stable installation is present to perform automated imports from.
|
|
/// </summary>
|
|
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
|
|
|
|
/// <summary>
|
|
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
|
|
/// </summary>
|
|
public async Task ImportFromStable()
|
|
{
|
|
var stable = GetStableStorage?.Invoke();
|
|
|
|
if (stable == null)
|
|
{
|
|
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
|
|
return;
|
|
}
|
|
|
|
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
|
|
/// </summary>
|
|
private string computeBeatmapSetHash(ArchiveReader reader)
|
|
{
|
|
// for now, concatenate all .osu files in the set to create a unique hash.
|
|
MemoryStream hashable = new MemoryStream();
|
|
foreach (string file in reader.Filenames.Where(f => f.EndsWith(".osu")))
|
|
using (Stream s = reader.GetStream(file))
|
|
s.CopyTo(hashable);
|
|
|
|
return hashable.ComputeSHA2Hash();
|
|
}
|
|
|
|
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
|
|
{
|
|
// let's make sure there are actually .osu files to import.
|
|
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
|
|
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in the map folder.");
|
|
|
|
BeatmapMetadata metadata;
|
|
using (var stream = new StreamReader(reader.GetStream(mapName)))
|
|
metadata = Decoder.GetDecoder(stream).DecodeBeatmap(stream).Metadata;
|
|
|
|
return new BeatmapSetInfo
|
|
{
|
|
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
|
|
Beatmaps = new List<BeatmapInfo>(),
|
|
Hash = computeBeatmapSetHash(reader),
|
|
Metadata = metadata
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
|
|
/// </summary>
|
|
private List<BeatmapInfo> createBeatmapDifficulties(ArchiveReader reader)
|
|
{
|
|
var beatmapInfos = new List<BeatmapInfo>();
|
|
|
|
foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu")))
|
|
{
|
|
using (var raw = reader.GetStream(name))
|
|
using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
|
|
using (var sr = new StreamReader(ms))
|
|
{
|
|
raw.CopyTo(ms);
|
|
ms.Position = 0;
|
|
|
|
var decoder = Decoder.GetDecoder(sr);
|
|
Beatmap beatmap = decoder.DecodeBeatmap(sr);
|
|
|
|
beatmap.BeatmapInfo.Path = name;
|
|
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
|
|
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
|
|
|
|
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
|
|
|
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
|
beatmap.BeatmapInfo.Ruleset = ruleset;
|
|
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
|
|
|
|
beatmapInfos.Add(beatmap.BeatmapInfo);
|
|
}
|
|
}
|
|
|
|
return beatmapInfos;
|
|
}
|
|
}
|
|
}
|