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osu-lazer/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs
Salman Ahmed bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00

66 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneComboCounter : CatchSkinnableTestScene
{
private ScoreProcessor scoreProcessor;
private Color4 judgedObjectColour = Color4.White;
[SetUp]
public void SetUp() => Schedule(() =>
{
scoreProcessor = new ScoreProcessor();
SetContents(() => new CatchComboDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2.5f),
});
});
[Test]
public void TestCatchComboCounter()
{
AddRepeatStep("perform hit", () => performJudgement(HitResult.Perfect), 20);
AddStep("perform miss", () => performJudgement(HitResult.Miss));
AddStep("randomize judged object colour", () =>
{
judgedObjectColour = new Color4(
RNG.NextSingle(1f),
RNG.NextSingle(1f),
RNG.NextSingle(1f),
1f
);
});
}
private void performJudgement(HitResult type, Judgement judgement = null)
{
var judgedObject = new DrawableFruit(new Fruit()) { AccentColour = { Value = judgedObjectColour } };
var result = new JudgementResult(judgedObject.HitObject, judgement ?? new Judgement()) { Type = type };
scoreProcessor.ApplyResult(result);
foreach (var counter in CreatedDrawables.Cast<CatchComboDisplay>())
counter.OnNewResult(judgedObject, result);
}
}
}