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osu-lazer/osu.Game.Rulesets.Catch/UI/HitExplosionEntry.cs
2022-06-17 16:37:17 +09:00

42 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Performance;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class HitExplosionEntry : LifetimeEntry
{
/// <summary>
/// The judgement result that triggered this explosion.
/// </summary>
public JudgementResult JudgementResult { get; }
/// <summary>
/// The hitobject which triggered this explosion.
/// </summary>
public CatchHitObject HitObject => (CatchHitObject)JudgementResult.HitObject;
/// <summary>
/// The accent colour of the object caught.
/// </summary>
public Color4 ObjectColour { get; }
/// <summary>
/// The position at which the object was caught.
/// </summary>
public float Position { get; }
public HitExplosionEntry(double startTime, JudgementResult judgementResult, Color4 objectColour, float position)
{
LifetimeStart = startTime;
Position = position;
JudgementResult = judgementResult;
ObjectColour = objectColour;
}
}
}