mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 07:32:55 +08:00
379 lines
15 KiB
C#
379 lines
15 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Threading;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Configuration;
|
|
using osu.Game.Rulesets.Edit.Tools;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Components.RadioButtons;
|
|
using osu.Game.Screens.Edit.Compose;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Edit
|
|
{
|
|
[Cached(Type = typeof(IPlacementHandler))]
|
|
public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
|
|
where TObject : HitObject
|
|
{
|
|
protected IRulesetConfigManager Config { get; private set; }
|
|
protected EditorBeatmap<TObject> EditorBeatmap { get; private set; }
|
|
protected readonly Ruleset Ruleset;
|
|
|
|
[Resolved]
|
|
protected IFrameBasedClock EditorClock { get; private set; }
|
|
|
|
[Resolved]
|
|
private IAdjustableClock adjustableClock { get; set; }
|
|
|
|
[Resolved]
|
|
private BindableBeatDivisor beatDivisor { get; set; }
|
|
|
|
private IWorkingBeatmap workingBeatmap;
|
|
private Beatmap<TObject> playableBeatmap;
|
|
private IBeatmapProcessor beatmapProcessor;
|
|
|
|
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
|
|
private BlueprintContainer blueprintContainer;
|
|
private Container distanceSnapGridContainer;
|
|
private DistanceSnapGrid distanceSnapGrid;
|
|
private readonly List<Container> layerContainers = new List<Container>();
|
|
|
|
private InputManager inputManager;
|
|
|
|
protected HitObjectComposer(Ruleset ruleset)
|
|
{
|
|
Ruleset = ruleset;
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(IFrameBasedClock framedClock)
|
|
{
|
|
try
|
|
{
|
|
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
|
|
{
|
|
Clock = framedClock,
|
|
ProcessCustomClock = false
|
|
};
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e, "Could not load beatmap sucessfully!");
|
|
return;
|
|
}
|
|
|
|
var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
|
|
{
|
|
distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both },
|
|
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
|
|
});
|
|
|
|
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = new BlueprintContainer());
|
|
|
|
layerContainers.Add(layerBelowRuleset);
|
|
layerContainers.Add(layerAboveRuleset);
|
|
|
|
RadioButtonCollection toolboxCollection;
|
|
InternalChild = new GridContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Content = new[]
|
|
{
|
|
new Drawable[]
|
|
{
|
|
new FillFlowContainer
|
|
{
|
|
Name = "Sidebar",
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Right = 10 },
|
|
Children = new Drawable[]
|
|
{
|
|
new ToolboxGroup { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
Name = "Content",
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
layerBelowRuleset,
|
|
drawableRulesetWrapper,
|
|
layerAboveRuleset
|
|
}
|
|
}
|
|
},
|
|
},
|
|
ColumnDimensions = new[]
|
|
{
|
|
new Dimension(GridSizeMode.Absolute, 200),
|
|
}
|
|
};
|
|
|
|
toolboxCollection.Items =
|
|
CompositionTools.Select(t => new RadioButton(t.Name, () => selectTool(t)))
|
|
.Prepend(new RadioButton("Select", () => selectTool(null)))
|
|
.ToList();
|
|
|
|
toolboxCollection.Items[0].Select();
|
|
|
|
blueprintContainer.SelectionChanged += selectionChanged;
|
|
}
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
|
{
|
|
var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
|
|
|
|
playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
|
|
workingBeatmap = new EditorWorkingBeatmap<TObject>(playableBeatmap, parentWorkingBeatmap);
|
|
|
|
beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
|
|
|
|
EditorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
|
|
EditorBeatmap.HitObjectAdded += addHitObject;
|
|
EditorBeatmap.HitObjectRemoved += removeHitObject;
|
|
EditorBeatmap.StartTimeChanged += UpdateHitObject;
|
|
|
|
var dependencies = new DependencyContainer(parent);
|
|
dependencies.CacheAs<IEditorBeatmap>(EditorBeatmap);
|
|
dependencies.CacheAs<IEditorBeatmap<TObject>>(EditorBeatmap);
|
|
|
|
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
|
|
|
|
return base.CreateChildDependencies(dependencies);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
inputManager = GetContainingInputManager();
|
|
}
|
|
|
|
private double lastGridUpdateTime;
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (EditorClock.CurrentTime != lastGridUpdateTime && blueprintContainer.CurrentTool != null)
|
|
showGridFor(Enumerable.Empty<HitObject>());
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
layerContainers.ForEach(l =>
|
|
{
|
|
l.Anchor = drawableRulesetWrapper.Playfield.Anchor;
|
|
l.Origin = drawableRulesetWrapper.Playfield.Origin;
|
|
l.Position = drawableRulesetWrapper.Playfield.Position;
|
|
l.Size = drawableRulesetWrapper.Playfield.Size;
|
|
});
|
|
}
|
|
|
|
private void selectionChanged(IEnumerable<HitObject> selectedHitObjects)
|
|
{
|
|
var hitObjects = selectedHitObjects.ToArray();
|
|
|
|
if (!hitObjects.Any())
|
|
distanceSnapGridContainer.Hide();
|
|
else
|
|
showGridFor(hitObjects);
|
|
}
|
|
|
|
private void selectTool(HitObjectCompositionTool tool)
|
|
{
|
|
blueprintContainer.CurrentTool = tool;
|
|
|
|
if (tool == null)
|
|
distanceSnapGridContainer.Hide();
|
|
else
|
|
showGridFor(Enumerable.Empty<HitObject>());
|
|
}
|
|
|
|
private void showGridFor(IEnumerable<HitObject> selectedHitObjects)
|
|
{
|
|
distanceSnapGridContainer.Clear();
|
|
distanceSnapGrid = CreateDistanceSnapGrid(selectedHitObjects);
|
|
|
|
if (distanceSnapGrid != null)
|
|
{
|
|
distanceSnapGridContainer.Child = distanceSnapGrid;
|
|
distanceSnapGridContainer.Show();
|
|
}
|
|
|
|
lastGridUpdateTime = EditorClock.CurrentTime;
|
|
}
|
|
|
|
private ScheduledDelegate scheduledUpdate;
|
|
|
|
public override void UpdateHitObject(HitObject hitObject)
|
|
{
|
|
scheduledUpdate?.Cancel();
|
|
scheduledUpdate = Schedule(() =>
|
|
{
|
|
beatmapProcessor?.PreProcess();
|
|
hitObject?.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
|
|
beatmapProcessor?.PostProcess();
|
|
});
|
|
}
|
|
|
|
private void addHitObject(HitObject hitObject) => UpdateHitObject(hitObject);
|
|
|
|
private void removeHitObject(HitObject hitObject) => UpdateHitObject(null);
|
|
|
|
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
|
|
public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
|
|
|
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
|
|
|
|
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
|
|
|
|
public void BeginPlacement(HitObject hitObject)
|
|
{
|
|
if (distanceSnapGrid != null)
|
|
hitObject.StartTime = GetSnappedPosition(distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position), hitObject.StartTime).time;
|
|
}
|
|
|
|
public void EndPlacement(HitObject hitObject)
|
|
{
|
|
EditorBeatmap.Add(hitObject);
|
|
|
|
adjustableClock.Seek(hitObject.StartTime);
|
|
|
|
showGridFor(Enumerable.Empty<HitObject>());
|
|
}
|
|
|
|
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
|
|
|
|
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => distanceSnapGrid?.GetSnappedPosition(position) ?? (position, time);
|
|
|
|
public override float GetBeatSnapDistanceAt(double referenceTime)
|
|
{
|
|
DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
|
|
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatDivisor.Value);
|
|
}
|
|
|
|
public override float DurationToDistance(double referenceTime, double duration)
|
|
{
|
|
double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
|
|
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime));
|
|
}
|
|
|
|
public override double DistanceToDuration(double referenceTime, float distance)
|
|
{
|
|
double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
|
|
return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength;
|
|
}
|
|
|
|
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
|
|
=> beatSnap(referenceTime, DistanceToDuration(referenceTime, distance));
|
|
|
|
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
|
|
=> DurationToDistance(referenceTime, beatSnap(referenceTime, DistanceToDuration(referenceTime, distance)));
|
|
|
|
/// <summary>
|
|
/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
|
|
/// </summary>
|
|
/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
|
|
/// <param name="duration">The duration to snap.</param>
|
|
/// <returns>A value that represents <paramref name="duration"/> snapped to the closest beat of the timing point.</returns>
|
|
private double beatSnap(double referenceTime, double duration)
|
|
{
|
|
double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
|
|
|
|
// A 1ms offset prevents rounding errors due to minute variations in duration
|
|
return (int)((duration + 1) / beatLength) * beatLength;
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (EditorBeatmap != null)
|
|
{
|
|
EditorBeatmap.HitObjectAdded -= addHitObject;
|
|
EditorBeatmap.HitObjectRemoved -= removeHitObject;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Cached(typeof(HitObjectComposer))]
|
|
[Cached(typeof(IDistanceSnapProvider))]
|
|
public abstract class HitObjectComposer : CompositeDrawable, IDistanceSnapProvider
|
|
{
|
|
internal HitObjectComposer()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
/// <summary>
|
|
/// All the <see cref="DrawableHitObject"/>s.
|
|
/// </summary>
|
|
public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
|
|
|
|
/// <summary>
|
|
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
|
|
/// </summary>
|
|
public abstract bool CursorInPlacementArea { get; }
|
|
|
|
/// <summary>
|
|
/// Creates a <see cref="SelectionBlueprint"/> for a specific <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
|
|
public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
|
|
|
|
/// <summary>
|
|
/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
|
/// </summary>
|
|
public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
|
|
|
|
/// <summary>
|
|
/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
|
|
/// </summary>
|
|
/// <param name="selectedHitObjects">The <see cref="HitObject"/> selection.</param>
|
|
/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>.</returns>
|
|
[CanBeNull]
|
|
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
|
|
|
|
/// <summary>
|
|
/// Updates a <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
|
|
/// </summary>
|
|
/// <param name="hitObject">The <see cref="HitObject"/> to update.</param>
|
|
public abstract void UpdateHitObject([CanBeNull] HitObject hitObject);
|
|
|
|
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
|
|
|
|
public abstract float GetBeatSnapDistanceAt(double referenceTime);
|
|
|
|
public abstract float DurationToDistance(double referenceTime, double duration);
|
|
|
|
public abstract double DistanceToDuration(double referenceTime, float distance);
|
|
|
|
public abstract double GetSnappedDurationFromDistance(double referenceTime, float distance);
|
|
|
|
public abstract float GetSnappedDistanceFromDistance(double referenceTime, float distance);
|
|
}
|
|
}
|