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osu-lazer/osu.Game.Rulesets.Catch/Edit/Blueprints/CatchSelectionBlueprint.cs

39 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public abstract class CatchSelectionBlueprint<THitObject> : HitObjectSelectionBlueprint<THitObject>
where THitObject : CatchHitObject
{
[Resolved]
private Playfield playfield { get; set; }
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
public override Vector2 ScreenSpaceSelectionPoint
{
get
{
float x = HitObject.OriginalX;
float y = HitObjectContainer.PositionAtTime(HitObject.StartTime);
return HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
}
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => SelectionQuad.Contains(screenSpacePos);
protected CatchSelectionBlueprint(THitObject hitObject)
: base(hitObject)
{
}
}
}