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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneFullscreenOverlay.cs
2022-11-27 00:00:27 +09:00

71 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Overlays;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public partial class TestSceneFullscreenOverlay : OsuTestScene
{
private FullscreenOverlay<OverlayHeader> overlay;
protected override void LoadComplete()
{
base.LoadComplete();
int fireCount = 0;
Add(overlay = new TestFullscreenOverlay());
overlay.State.ValueChanged += _ => fireCount++;
AddStep(@"show", overlay.Show);
AddAssert("fire count 1", () => fireCount == 1);
AddStep(@"show again", overlay.Show);
// this logic is specific to FullscreenOverlay
AddAssert("fire count 2", () => fireCount == 2);
AddStep(@"hide", overlay.Hide);
AddAssert("fire count 3", () => fireCount == 3);
}
private partial class TestFullscreenOverlay : FullscreenOverlay<OverlayHeader>
{
public TestFullscreenOverlay()
: base(OverlayColourScheme.Pink)
{
Children = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
};
}
protected override OverlayHeader CreateHeader() => new TestHeader();
internal partial class TestHeader : OverlayHeader
{
protected override OverlayTitle CreateTitle() => new TestTitle();
internal partial class TestTitle : OverlayTitle
{
}
}
}
}
}