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osu-lazer/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs
2023-06-08 19:11:48 +02:00

126 lines
5.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Platform;
using osu.Game.Online.API;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A component which handles population of online IDs for beatmaps using a two part lookup procedure.
/// </summary>
public class BeatmapUpdaterMetadataLookup : IDisposable
{
private readonly IOnlineBeatmapMetadataSource apiMetadataSource;
private readonly IOnlineBeatmapMetadataSource localCachedMetadataSource;
public BeatmapUpdaterMetadataLookup(IAPIProvider api, Storage storage)
: this(new APIBeatmapMetadataSource(api), new LocalCachedBeatmapMetadataSource(storage))
{
}
internal BeatmapUpdaterMetadataLookup(IOnlineBeatmapMetadataSource apiMetadataSource, IOnlineBeatmapMetadataSource localCachedMetadataSource)
{
this.apiMetadataSource = apiMetadataSource;
this.localCachedMetadataSource = localCachedMetadataSource;
}
/// <summary>
/// Queue an update for a beatmap set.
/// </summary>
/// <remarks>
/// This may happen during initial import, or at a later stage in response to a user action or server event.
/// </remarks>
/// <param name="beatmapSet">The beatmap set to update. Updates will be applied directly (so a transaction should be started if this instance is managed).</param>
/// <param name="preferOnlineFetch">Whether metadata from an online source should be preferred. If <c>true</c>, the local cache will be skipped to ensure the freshest data state possible.</param>
public void Update(BeatmapSetInfo beatmapSet, bool preferOnlineFetch)
{
foreach (var beatmapInfo in beatmapSet.Beatmaps)
{
if (!tryLookup(beatmapInfo, preferOnlineFetch, out var res))
continue;
if (res == null)
{
beatmapInfo.ResetOnlineInfo();
continue;
}
beatmapInfo.OnlineID = res.BeatmapID;
beatmapInfo.OnlineMD5Hash = res.MD5Hash;
beatmapInfo.LastOnlineUpdate = res.LastUpdated;
Debug.Assert(beatmapInfo.BeatmapSet != null);
beatmapInfo.BeatmapSet.OnlineID = res.BeatmapSetID;
// Some metadata should only be applied if there's no local changes.
if (shouldSaveOnlineMetadata(beatmapInfo))
{
beatmapInfo.Status = res.BeatmapStatus;
beatmapInfo.Metadata.Author.OnlineID = res.AuthorID;
}
if (beatmapInfo.BeatmapSet.Beatmaps.All(shouldSaveOnlineMetadata))
{
beatmapInfo.BeatmapSet.Status = res.BeatmapSetStatus ?? BeatmapOnlineStatus.None;
beatmapInfo.BeatmapSet.DateRanked = res.DateRanked;
beatmapInfo.BeatmapSet.DateSubmitted = res.DateSubmitted;
}
}
}
/// <summary>
/// Attempts to retrieve the <see cref="OnlineBeatmapMetadata"/> for the given <paramref name="beatmapInfo"/>.
/// </summary>
/// <param name="beatmapInfo">The beatmap to perform the online lookup for.</param>
/// <param name="preferOnlineFetch">Whether online sources should be preferred for the lookup.</param>
/// <param name="result">The result of the lookup. Can be <see langword="null"/> if no matching beatmap was found (or the lookup failed).</param>
/// <returns>
/// <see langword="true"/> if any of the metadata sources were available and returned a valid <paramref name="result"/>.
/// <see langword="false"/> if none of the metadata sources were available, or if there was insufficient data to return a valid <paramref name="result"/>.
/// </returns>
/// <remarks>
/// There are two cases wherein this method will return <see langword="false"/>:
/// <list type="bullet">
/// <item>If neither the local cache or the API are available to query.</item>
/// <item>If the API is not available to query, and a positive match was not made in the local cache.</item>
/// </list>
/// In either case, the online ID read from the .osu file will be preserved, which may not necessarily be what we want.
/// TODO: reconsider this if/when a better flow for queueing online retrieval is implemented.
/// </remarks>
private bool tryLookup(BeatmapInfo beatmapInfo, bool preferOnlineFetch, out OnlineBeatmapMetadata? result)
{
if (localCachedMetadataSource.Available && (!apiMetadataSource.Available || !preferOnlineFetch))
{
result = localCachedMetadataSource.Lookup(beatmapInfo);
if (result != null)
return true;
}
if (apiMetadataSource.Available)
{
result = apiMetadataSource.Lookup(beatmapInfo);
return true;
}
result = null;
return false;
}
/// <summary>
/// Check whether the provided beatmap is in a state where online "ranked" status metadata should be saved against it.
/// Handles the case where a user may have locally modified a beatmap in the editor and expects the local status to stick.
/// </summary>
private static bool shouldSaveOnlineMetadata(BeatmapInfo beatmapInfo) => beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified;
public void Dispose()
{
apiMetadataSource.Dispose();
localCachedMetadataSource.Dispose();
}
}
}