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99 lines
3.6 KiB
C#
99 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class ManiaSelectionBlueprint : OverlaySelectionBlueprint
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{
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public Vector2 ScreenSpaceDragPosition { get; private set; }
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public Vector2 DragPosition { get; private set; }
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public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
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protected IClock EditorClock { get; private set; }
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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public ManiaSelectionBlueprint(DrawableHitObject drawableObject)
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: base(drawableObject)
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{
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RelativeSizeAxes = Axes.None;
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}
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock clock)
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{
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EditorClock = clock;
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}
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protected override void Update()
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{
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base.Update();
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Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
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DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
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return base.OnMouseDown(e);
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}
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protected override void OnDrag(DragEvent e)
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{
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base.OnDrag(e);
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ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
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DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
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}
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public override void Show()
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{
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DrawableObject.AlwaysAlive = true;
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base.Show();
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}
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public override void Hide()
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{
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DrawableObject.AlwaysAlive = false;
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base.Hide();
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}
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public override Vector2 GetInstantDelta(Vector2 screenSpacePosition)
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{
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var baseDelta = base.GetInstantDelta(screenSpacePosition);
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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{
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// The parent of DrawableObject is the scrolling hitobject container (SHOC).
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// In the coordinate-space of the SHOC, the screen-space position at the hit target is equal to the height of the SHOC,
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// but this is not what we want as it means a slight movement downwards results in a delta greater than the height of the SHOC.
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// To get around this issue, the height of the SHOC is subtracted from the delta.
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//
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// Ideally this should be a _negative_ value in the case described above, however this code gives a _positive_ delta.
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// This is intentional as the delta is added to the hitobject's position (see: ManiaSelectionHandler) and a negative delta would move them towards the top of the screen instead,
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// which would cause the delta to get increasingly larger as additional movements are performed.
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return new Vector2(baseDelta.X, baseDelta.Y - DrawableObject.Parent.DrawHeight);
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}
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return baseDelta;
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}
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}
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}
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