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43f0409893
- Allow basic clicking of hitobjects. - Break non-osu! game modes temporarily. - Fix some issues with RollingCounters. - Add the ability to increment counters.
20 lines
738 B
C#
20 lines
738 B
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Taiko;
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using osu.Game.Beatmaps.Objects.Taiko.Drawable;
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namespace osu.Game.GameModes.Play.Taiko
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{
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public class TaikoHitRenderer : HitRenderer<TaikoBaseHit>
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{
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protected override HitObjectConverter<TaikoBaseHit> Converter => new TaikoConverter();
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protected override Playfield CreatePlayfield() => new TaikoPlayfield();
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protected override DrawableHitObject GetVisualRepresentation(TaikoBaseHit h) => null;// new DrawableTaikoHit(h);
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}
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}
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