1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 21:02:55 +08:00
osu-lazer/osu.Game/Overlays/Settings/Sections/Input/RotationPresetButtons.cs

110 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Handlers.Tablet;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections.Input
{
internal class RotationPresetButtons : FillFlowContainer
{
private readonly ITabletHandler tabletHandler;
private Bindable<float> rotation;
private const int height = 50;
public RotationPresetButtons(ITabletHandler tabletHandler)
{
this.tabletHandler = tabletHandler;
RelativeSizeAxes = Axes.X;
Height = height;
for (int i = 0; i < 360; i += 90)
{
var presetRotation = i;
Add(new RotationButton(i)
{
RelativeSizeAxes = Axes.X,
Height = height,
Width = 0.25f,
Text = $@"{presetRotation}º",
Action = () => tabletHandler.Rotation.Value = presetRotation,
});
}
}
protected override void LoadComplete()
{
base.LoadComplete();
rotation = tabletHandler.Rotation.GetBoundCopy();
rotation.BindValueChanged(val =>
{
foreach (var b in Children.OfType<RotationButton>())
b.IsSelected = b.Preset == val.NewValue;
}, true);
}
public class RotationButton : TriangleButton
{
[Resolved]
private OsuColour colours { get; set; }
public readonly int Preset;
public RotationButton(int preset)
{
Preset = preset;
}
private bool isSelected;
public bool IsSelected
{
get => isSelected;
set
{
if (value == isSelected)
return;
isSelected = value;
if (IsLoaded)
updateColour();
}
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColour();
}
private void updateColour()
{
if (isSelected)
{
BackgroundColour = colours.BlueDark;
Triangles.ColourDark = colours.BlueDarker;
Triangles.ColourLight = colours.Blue;
}
else
{
BackgroundColour = colours.Gray4;
Triangles.ColourDark = colours.Gray5;
Triangles.ColourLight = colours.Gray6;
}
}
}
}
}