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osu-lazer/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs
2021-11-08 00:33:57 +09:00

33 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class OsuDifficultyCalculatorTest : DifficultyCalculatorTest
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.6975550434910005d, "diffcalc-test")]
[TestCase(1.4673500058356748d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(8.938989502378238d, "diffcalc-test")]
[TestCase(1.779323508403831d, "zero-length-sliders")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new OsuModDoubleTime());
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap);
protected override Ruleset CreateRuleset() => new OsuRuleset();
}
}