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osu-lazer/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs
Dean Herbert 3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00

81 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osuTK;
namespace osu.Game.Overlays.BeatmapSet.Buttons
{
public class FavouriteButton : HeaderButton
{
public readonly Bindable<bool> Favourited = new Bindable<bool>();
[BackgroundDependencyLoader]
private void load()
{
Container pink;
SpriteIcon icon;
AddRange(new Drawable[]
{
pink = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"9f015f"),
},
new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourLight = OsuColour.FromHex(@"cb2187"),
ColourDark = OsuColour.FromHex(@"9f015f"),
TriangleScale = 1.5f,
},
},
},
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_heart_o,
Size = new Vector2(18),
Shadow = false,
},
});
Favourited.ValueChanged += favourited =>
{
if (favourited.NewValue)
{
pink.FadeIn(200);
icon.Icon = FontAwesome.fa_heart;
}
else
{
pink.FadeOut(200);
icon.Icon = FontAwesome.fa_heart_o;
}
};
Action = () => Favourited.Value = !Favourited.Value;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Width = DrawHeight;
}
}
}