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146 lines
3.8 KiB
C#
146 lines
3.8 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens.Testing;
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using osu.Game.Graphics;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseTaikoHitObjects : TestCase
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{
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public override string Description => "Taiko hit objects";
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private bool kiai;
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public override void Reset()
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{
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base.Reset();
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AddToggle("Kiai", b =>
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{
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kiai = !kiai;
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Reset();
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});
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Add(new CentreHitCirclePiece(new CirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(100, 100)
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});
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Add(new CentreHitCirclePiece(new StrongCirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 100)
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});
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Add(new RimHitCirclePiece(new CirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(100, 300)
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});
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Add(new RimHitCirclePiece(new StrongCirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 300)
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});
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Add(new SwellCircle(new CirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(100, 500)
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});
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Add(new SwellCircle(new StrongCirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 500)
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});
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Add(new DrumRollCircle(new CirclePiece
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{
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KiaiMode = kiai
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})
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{
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Width = 250,
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Position = new Vector2(575, 100)
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});
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Add(new DrumRollCircle(new StrongCirclePiece
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{
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KiaiMode = kiai
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})
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{
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Width = 250,
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Position = new Vector2(575, 300)
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});
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}
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private class SwellCircle : BaseCircle
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{
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public SwellCircle(CirclePiece piece)
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: base(piece)
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{
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Piece.Add(new TextAwesome
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = CirclePiece.SYMBOL_INNER_SIZE,
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Icon = FontAwesome.fa_asterisk,
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Shadow = false
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.YellowDark;
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}
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}
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private class DrumRollCircle : BaseCircle
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{
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public DrumRollCircle(CirclePiece piece)
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: base(piece)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.YellowDark;
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}
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}
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private abstract class BaseCircle : Container
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{
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protected readonly CirclePiece Piece;
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protected BaseCircle(CirclePiece piece)
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{
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Piece = piece;
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Add(Piece);
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}
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}
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}
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}
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