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122 lines
3.4 KiB
C#
122 lines
3.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseTaikoHitObjects : TestCase
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{
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public override string Description => "Taiko hit objects";
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private bool kiai;
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public override void Reset()
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{
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base.Reset();
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AddToggleStep("Kiai", b =>
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{
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kiai = !kiai;
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updateKiaiState();
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});
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Add(new CirclePiece
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{
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Position = new Vector2(100, 100),
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AccentColour = Color4.DarkRed,
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KiaiMode = kiai,
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Children = new[]
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{
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new CentreHitSymbolPiece()
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}
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});
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Add(new CirclePiece(true)
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{
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Position = new Vector2(350, 100),
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AccentColour = Color4.DarkRed,
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KiaiMode = kiai,
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Children = new[]
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{
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new CentreHitSymbolPiece()
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}
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});
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Add(new CirclePiece
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{
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Position = new Vector2(100, 300),
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AccentColour = Color4.DarkBlue,
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KiaiMode = kiai,
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Children = new[]
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{
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new RimHitSymbolPiece()
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}
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});
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Add(new CirclePiece(true)
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{
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Position = new Vector2(350, 300),
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AccentColour = Color4.DarkBlue,
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KiaiMode = kiai,
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Children = new[]
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{
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new RimHitSymbolPiece()
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}
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});
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Add(new CirclePiece
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{
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Position = new Vector2(100, 500),
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AccentColour = Color4.Orange,
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KiaiMode = kiai,
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Children = new[]
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{
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new SwellSymbolPiece()
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}
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});
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Add(new ElongatedCirclePiece
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{
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Position = new Vector2(575, 100),
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AccentColour = Color4.Orange,
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KiaiMode = kiai,
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Length = 0.10f,
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PlayfieldLengthReference = () => DrawSize.X
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});
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Add(new ElongatedCirclePiece(true)
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{
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Position = new Vector2(575, 300),
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AccentColour = Color4.Orange,
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KiaiMode = kiai,
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Length = 0.10f,
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PlayfieldLengthReference = () => DrawSize.X
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});
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}
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private void updateKiaiState()
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{
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foreach (var c in Children.OfType<CirclePiece>())
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c.KiaiMode = kiai;
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}
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private abstract class BaseCircle : Container
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{
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protected readonly CirclePiece Piece;
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protected BaseCircle(CirclePiece piece)
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{
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Piece = piece;
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Add(Piece);
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}
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}
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}
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}
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