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8c3955d341
Finishing an operation started via `OngoingOperationTracker.BeginOperation()` was risky in cases where the operation ended at a callback on another thread (which, in the case of multiplayer, is *most* cases). In particular, if any consumer registered a callback that mutates transforms when the operation ends, it would result in crashes after the framework-side safety checks. Rework `OngoingOperationTracker` into an always-present component residing in the drawable hierarchy, and ensure that the `operationInProgress` bindable is always updated on the update thread. This way consumers don't have to add local schedules in multiple places.
360 lines
13 KiB
C#
360 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay
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{
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[Cached]
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public abstract class OnlinePlayScreen : OsuScreen
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{
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public override bool CursorVisible => (screenStack.CurrentScreen as IOnlinePlaySubScreen)?.CursorVisible ?? true;
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// this is required due to PlayerLoader eventually being pushed to the main stack
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// while leases may be taken out by a subscreen.
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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private readonly MultiplayerWaveContainer waves;
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private readonly OsuButton createButton;
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private readonly LoungeSubScreen loungeSubScreen;
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private readonly ScreenStack screenStack;
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private readonly IBindable<bool> isIdle = new BindableBool();
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[Cached(Type = typeof(IRoomManager))]
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protected RoomManager RoomManager { get; private set; }
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[Cached]
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private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
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[Cached]
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private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
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[Cached]
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private OngoingOperationTracker ongoingOperationTracker { get; set; }
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[Resolved(CanBeNull = true)]
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private MusicController music { get; set; }
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[Resolved]
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private OsuGameBase game { get; set; }
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[Resolved]
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protected IAPIProvider API { get; private set; }
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[Resolved(CanBeNull = true)]
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private OsuLogo logo { get; set; }
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private readonly Drawable header;
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private readonly Drawable headerBackground;
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protected OnlinePlayScreen()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING };
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var backgroundColour = Color4Extensions.FromHex(@"3e3a44");
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InternalChild = waves = new MultiplayerWaveContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = backgroundColour,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = Header.HEIGHT },
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Children = new[]
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{
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header = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = 400,
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Children = new[]
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{
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headerBackground = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 1.25f,
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Masking = true,
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Children = new Drawable[]
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{
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new HeaderBackgroundSprite
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{
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RelativeSizeAxes = Axes.X,
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Height = 400 // Keep a static height so the header doesn't change as it's resized between subscreens
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},
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = -1 }, // 1px padding to avoid a 1px gap due to masking
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(backgroundColour.Opacity(0.5f), backgroundColour)
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},
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}
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}
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},
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screenStack = new OnlinePlaySubScreenStack { RelativeSizeAxes = Axes.Both }
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}
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},
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new Header(ScreenTitle, screenStack),
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createButton = CreateNewMultiplayerGameButton().With(button =>
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{
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button.Anchor = Anchor.TopRight;
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button.Origin = Anchor.TopRight;
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button.Size = new Vector2(150, Header.HEIGHT - 20);
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button.Margin = new MarginPadding
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{
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Top = 10,
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Right = 10 + HORIZONTAL_OVERFLOW_PADDING,
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};
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button.Action = () => OpenNewRoom();
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}),
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RoomManager = CreateRoomManager(),
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ongoingOperationTracker = new OngoingOperationTracker()
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}
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};
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screenStack.ScreenPushed += screenPushed;
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screenStack.ScreenExited += screenExited;
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screenStack.Push(loungeSubScreen = CreateLounge());
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}
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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[BackgroundDependencyLoader(true)]
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private void load(IdleTracker idleTracker)
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{
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apiState.BindTo(API.State);
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apiState.BindValueChanged(onlineStateChanged, true);
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if (idleTracker != null)
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isIdle.BindTo(idleTracker.IsIdle);
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}
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private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
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{
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if (state.NewValue != APIState.Online)
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{
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Logger.Log("API connection was lost, can't continue with online play", LoggingTarget.Network, LogLevel.Important);
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Schedule(forcefullyExit);
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}
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});
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protected override void LoadComplete()
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{
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base.LoadComplete();
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isIdle.BindValueChanged(idle => UpdatePollingRate(idle.NewValue), true);
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
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dependencies.Model.BindTo(selectedRoom);
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return dependencies;
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}
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protected abstract void UpdatePollingRate(bool isIdle);
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private void forcefullyExit()
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{
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// This is temporary since we don't currently have a way to force screens to be exited
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if (this.IsCurrentScreen())
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{
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while (this.IsCurrentScreen())
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this.Exit();
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}
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else
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{
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this.MakeCurrent();
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Schedule(forcefullyExit);
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}
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}
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public override void OnEntering(IScreen last)
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{
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this.FadeIn();
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waves.Show();
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if (loungeSubScreen.IsCurrentScreen())
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loungeSubScreen.OnEntering(last);
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else
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loungeSubScreen.MakeCurrent();
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}
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public override void OnResuming(IScreen last)
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{
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this.FadeIn(250);
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this.ScaleTo(1, 250, Easing.OutSine);
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screenStack.CurrentScreen?.OnResuming(last);
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base.OnResuming(last);
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UpdatePollingRate(isIdle.Value);
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}
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public override void OnSuspending(IScreen next)
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{
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this.ScaleTo(1.1f, 250, Easing.InSine);
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this.FadeOut(250);
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screenStack.CurrentScreen?.OnSuspending(next);
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UpdatePollingRate(isIdle.Value);
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}
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public override bool OnExiting(IScreen next)
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{
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RoomManager.PartRoom();
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waves.Hide();
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this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
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screenStack.CurrentScreen?.OnExiting(next);
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base.OnExiting(next);
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return false;
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}
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public override bool OnBackButton()
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{
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if ((screenStack.CurrentScreen as IOnlinePlaySubScreen)?.OnBackButton() == true)
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return true;
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if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
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{
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screenStack.Exit();
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return true;
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}
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return false;
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}
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protected override void LogoExiting(OsuLogo logo)
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{
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base.LogoExiting(logo);
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// the wave overlay transition takes longer than expected to run.
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logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
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}
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/// <summary>
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/// Creates and opens the newly-created room.
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/// </summary>
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/// <param name="room">An optional template to use when creating the room.</param>
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public void OpenNewRoom(Room room = null) => loungeSubScreen.Open(room ?? CreateNewRoom());
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/// <summary>
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/// Creates a new room.
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/// </summary>
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/// <returns>The created <see cref="Room"/>.</returns>
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protected abstract Room CreateNewRoom();
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private void screenPushed(IScreen lastScreen, IScreen newScreen)
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{
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subScreenChanged(lastScreen, newScreen);
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}
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private void screenExited(IScreen lastScreen, IScreen newScreen)
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{
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subScreenChanged(lastScreen, newScreen);
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if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
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this.Exit();
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}
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private void subScreenChanged(IScreen lastScreen, IScreen newScreen)
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{
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switch (newScreen)
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{
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case LoungeSubScreen _:
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header.Delay(OnlinePlaySubScreen.RESUME_TRANSITION_DELAY).ResizeHeightTo(400, OnlinePlaySubScreen.APPEAR_DURATION, Easing.OutQuint);
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headerBackground.MoveToX(0, OnlinePlaySubScreen.X_MOVE_DURATION, Easing.OutQuint);
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break;
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case RoomSubScreen _:
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header.ResizeHeightTo(135, OnlinePlaySubScreen.APPEAR_DURATION, Easing.OutQuint);
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headerBackground.MoveToX(-OnlinePlaySubScreen.X_SHIFT, OnlinePlaySubScreen.X_MOVE_DURATION, Easing.OutQuint);
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break;
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}
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if (lastScreen is IOsuScreen lastOsuScreen)
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Activity.UnbindFrom(lastOsuScreen.Activity);
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if (newScreen is IOsuScreen newOsuScreen)
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((IBindable<UserActivity>)Activity).BindTo(newOsuScreen.Activity);
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UpdatePollingRate(isIdle.Value);
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createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200);
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}
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protected IScreen CurrentSubScreen => screenStack.CurrentScreen;
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protected abstract string ScreenTitle { get; }
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protected abstract RoomManager CreateRoomManager();
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protected abstract LoungeSubScreen CreateLounge();
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protected abstract OsuButton CreateNewMultiplayerGameButton();
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private class MultiplayerWaveContainer : WaveContainer
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{
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protected override bool StartHidden => true;
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public MultiplayerWaveContainer()
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{
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FirstWaveColour = Color4Extensions.FromHex(@"654d8c");
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SecondWaveColour = Color4Extensions.FromHex(@"554075");
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ThirdWaveColour = Color4Extensions.FromHex(@"44325e");
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FourthWaveColour = Color4Extensions.FromHex(@"392850");
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}
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}
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private class HeaderBackgroundSprite : OnlinePlayBackgroundSprite
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{
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protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
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private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
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{
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protected override double TransformDuration => 200;
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}
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}
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}
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}
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