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osu-lazer/osu.Game/Overlays/Profile/Sections/CounterPill.cs
2020-09-10 20:25:35 +03:00

55 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Framework.Bindables;
using osu.Game.Graphics.Sprites;
using osu.Framework.Allocation;
namespace osu.Game.Overlays.Profile.Sections
{
public class CounterPill : CircularContainer
{
public readonly BindableInt Current = new BindableInt();
private OsuSpriteText counter;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
AutoSizeAxes = Axes.Both;
Masking = true;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background6
},
counter = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Horizontal = 10, Bottom = 1 },
Font = OsuFont.GetFont(size: 11.2f, weight: FontWeight.Bold),
Colour = colourProvider.Foreground1
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(onCurrentChanged, true);
}
private void onCurrentChanged(ValueChangedEvent<int> value)
{
counter.Text = value.NewValue.ToString("N0");
}
}
}