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osu-lazer/osu.Game.Rulesets.Mania
smoogipoo b77f08941c Make mania play the next note's sounds if no note is hit
Fixes #1911.

This follows what osu!stable does, which is rather unfortunate, since it just plays _every_ sound for the note :|.
2018-01-24 20:05:37 +09:00
..
Beatmaps Clean up off-by-one offsets from repeat-related properties 2018-01-23 13:37:25 +09:00
Judgements Update licence headers 2018-01-05 20:21:19 +09:00
MathUtils Update licence headers 2018-01-05 20:21:19 +09:00
Mods Disallow DualStages for non-converted beatmaps 2018-01-22 15:52:54 +09:00
Objects Fix a few usages of AllJudged possibly not being correct 2018-01-15 15:28:08 +09:00
Properties Update licence headers 2018-01-05 20:21:19 +09:00
Replays Update licence headers 2018-01-05 20:21:19 +09:00
Scoring Update licence headers 2018-01-05 20:21:19 +09:00
Tests Remove SpecialColumnPosition for now 2018-01-22 16:19:05 +09:00
UI Make mania play the next note's sounds if no note is hit 2018-01-24 20:05:37 +09:00
app.config Update app config for rulesets 2017-10-19 14:59:11 +09:00
ManiaDifficultyCalculator.cs Update licence headers 2018-01-05 20:21:19 +09:00
ManiaInputManager.cs Back to max 10 special keys for now, change xmldoc to normal comment 2018-01-23 10:51:01 +09:00
ManiaRuleset.cs Update xmldoc to be more descriptive of single/dual stages 2018-01-22 16:11:26 +09:00
OpenTK.dll.config Update all dependencies in line with framework 2017-09-13 20:25:40 +09:00
osu.Game.Rulesets.Mania.csproj Remove SpecialColumnPosition for now 2018-01-22 16:19:05 +09:00
packages.config Use a non-broken opentk library 2017-12-29 15:42:51 +09:00