mirror of
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c28c64940a
This contains only renames and namespace updates.
269 lines
10 KiB
C#
269 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osuTK;
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namespace osu.Game.Screens.Select
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{
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public partial class PanelBeatmapStandalone
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{
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public partial class SpreadDisplay : OsuAnimatedButton
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{
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public Bindable<BeatmapInfo?> Beatmap { get; } = new Bindable<BeatmapInfo?>();
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public Bindable<StarDifficulty> StarDifficulty { get; } = new Bindable<StarDifficulty>();
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protected override Colour4 DimColour => Colour4.White;
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private readonly IBindable<BeatmapSetInfo?> scopedBeatmapSet = new Bindable<BeatmapSetInfo?>();
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private readonly Bindable<bool> showConvertedBeatmaps = new Bindable<bool>();
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private const double transition_duration = 200;
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[Resolved]
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private ISongSelect? songSelect { get; set; }
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[Resolved]
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private Bindable<RulesetInfo> ruleset { get; set; } = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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private FillFlowContainer preceding = null!;
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public Circle Current { get; private set; } = null!;
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private FillFlowContainer succeeding = null!;
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private OsuSpriteText countText = null!;
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private SpriteIcon icon = null!;
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public SpreadDisplay()
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{
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AutoSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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Content.CornerRadius = 5;
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Action = () =>
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{
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if (Beatmap.Value != null)
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songSelect?.ScopeToBeatmapSet(Beatmap.Value.BeatmapSet!);
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager configManager)
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{
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Add(new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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Padding = new MarginPadding { Horizontal = 5 },
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(2),
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Children = new Drawable[]
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{
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preceding = new FillFlowContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(1),
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Alpha = 0.5f,
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},
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Current = new Circle
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{
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Size = new Vector2(7, 12),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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succeeding = new FillFlowContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(1),
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Alpha = 0.5f,
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}
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}
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},
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countText = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.Style.Caption2,
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},
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icon = new SpriteIcon
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{
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Size = new Vector2(12),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = FontAwesome.Solid.Eye,
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Alpha = 0,
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}
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}
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});
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if (songSelect != null)
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scopedBeatmapSet.BindTo(songSelect.ScopedBeatmapSet);
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configManager.BindWith(OsuSetting.ShowConvertedBeatmaps, showConvertedBeatmaps);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.BindValueChanged(_ => updateBeatmap());
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StarDifficulty.BindValueChanged(_ => updateBeatmap());
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showConvertedBeatmaps.BindValueChanged(_ => updateBeatmap());
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scopedBeatmapSet.BindValueChanged(_ => updateBeatmap(), true);
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Enabled.BindValueChanged(_ => updateAppearance(), true);
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FinishTransforms(true);
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}
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private void updateBeatmap()
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{
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if (Beatmap.Value == null || scopedBeatmapSet.Value != null)
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{
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this.FadeOut(transition_duration, Easing.OutQuint);
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return;
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}
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preceding.Clear();
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succeeding.Clear();
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var otherStarDifficulties = Beatmap.Value.BeatmapSet!.Beatmaps
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.Except([Beatmap.Value])
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.Where(b => b.AllowGameplayWithRuleset(ruleset.Value, showConvertedBeatmaps.Value))
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.OrderBy(b => b.StarRating)
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.Select(b => b.StarRating)
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.ToList();
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this.FadeTo(otherStarDifficulties.Count > 0 ? 1 : 0, transition_duration, Easing.OutQuint);
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if (otherStarDifficulties.Count == 0)
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return;
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const int max_difficulties_total = 11;
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int startIndex;
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int endIndex;
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if (otherStarDifficulties.Count <= max_difficulties_total)
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{
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startIndex = 0;
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endIndex = otherStarDifficulties.Count - 1;
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}
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else
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{
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startIndex = otherStarDifficulties.BinarySearch(StarDifficulty.Value.Stars);
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if (startIndex < 0)
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startIndex = ~startIndex - 1;
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startIndex = Math.Clamp(startIndex - max_difficulties_total / 2, 0, otherStarDifficulties.Count - 1);
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endIndex = Math.Clamp(startIndex + max_difficulties_total, 0, otherStarDifficulties.Count - 1);
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}
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for (int i = startIndex; i <= endIndex; i++)
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{
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double otherStarDifficulty = otherStarDifficulties[i];
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var target = otherStarDifficulty < StarDifficulty.Value.Stars ? preceding : succeeding;
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var circle = new Circle
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{
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Size = new Vector2(5, 10),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Colour = colours.ForStarDifficulty(otherStarDifficulty)
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};
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target.Add(circle);
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target.SetLayoutPosition(circle, (float)otherStarDifficulty);
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}
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int countNotShown = otherStarDifficulties.Count - (preceding.Count + succeeding.Count);
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countText.Alpha = countNotShown > 0 ? 1 : 0;
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countText.Text = $@"+{countNotShown}";
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if (startIndex > 0)
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{
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for (int i = 0; i < preceding.Count; ++i)
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{
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var dot = preceding[i];
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dot.Alpha = (1 + 4 * (float)(i + 1) / preceding.Count) / 5;
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}
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}
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if (endIndex < otherStarDifficulties.Count - 1)
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{
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for (int i = 0; i < succeeding.Count; ++i)
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{
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var dot = succeeding[i];
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dot.Alpha = (1 + 4 * (float)(succeeding.Count - i) / succeeding.Count) / 5;
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}
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (!Enabled.Value)
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return false;
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base.OnMouseDown(e);
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return true;
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (!Enabled.Value)
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return false;
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return base.OnClick(e);
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateAppearance();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateAppearance();
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base.OnHoverLost(e);
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}
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private void updateAppearance()
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{
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bool isInteractable = Enabled.Value && IsHovered;
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HoverColour = isInteractable ? Colour4.White.Opacity(0.1f) : Colour4.Transparent;
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preceding.FadeTo(isInteractable ? 1 : 0.5f, transition_duration, Easing.OutQuint);
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succeeding.FadeTo(isInteractable ? 1 : 0.5f, transition_duration, Easing.OutQuint);
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icon.FadeTo(isInteractable ? 1 : 0, transition_duration, Easing.OutQuint);
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}
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}
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}
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}
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