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osu-lazer/osu.Game/Screens/Select/BeatmapDetailsArea.cs
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Dean Herbert c28c64940a Move v2 files to final location
This contains only renames and namespace updates.
2026-03-03 16:45:15 +09:00

108 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Select
{
/// <summary>
/// The left portion of the song select screen which houses the metadata or leaderboards wedge, along with controls
/// to switch between them and adjust specifics.
/// </summary>
public partial class BeatmapDetailsArea : VisibilityContainer
{
private Header header = null!;
private Container contentContainer = null!;
public BeatmapDetailsArea()
{
RelativeSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]
private void load()
{
const float header_height = 35f;
InternalChildren = new Drawable[]
{
new ShearAligningWrapper(header = new Header
{
Shear = -OsuGame.SHEAR,
RelativeSizeAxes = Axes.X,
Height = header_height,
}),
new ShearAligningWrapper(contentContainer = new Container
{
Shear = -OsuGame.SHEAR,
Padding = new MarginPadding { Top = header_height },
RelativeSizeAxes = Axes.Both,
})
{
Depth = 1f,
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
header.Type.BindValueChanged(_ => updateDisplay(), true);
}
protected override void PopIn()
{
this.MoveToX(0, SongSelect.ENTER_DURATION, Easing.OutQuint)
.FadeIn(SongSelect.ENTER_DURATION / 3, Easing.In);
}
protected override void PopOut()
{
this.MoveToX(-150, SongSelect.ENTER_DURATION, Easing.OutQuint)
.FadeOut(SongSelect.ENTER_DURATION / 3, Easing.In);
}
private Drawable? currentContent;
private void updateDisplay()
{
if (currentContent != null)
{
currentContent.Hide();
currentContent.Expire();
}
switch (header.Type.Value)
{
default:
case Header.Selection.Details:
currentContent = new BeatmapMetadataWedge();
break;
case Header.Selection.Ranking:
currentContent = new BeatmapLeaderboardWedge
{
Scope = { BindTarget = header.Scope },
Sorting = { BindTarget = header.Sorting },
FilterBySelectedMods = { BindTarget = header.FilterBySelectedMods },
};
break;
}
contentContainer.Add(currentContent);
currentContent.Show();
}
public void Refresh()
{
if (currentContent is BeatmapLeaderboardWedge leaderboardWedge)
leaderboardWedge.RefetchScores();
}
}
}