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osu-lazer/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs
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2025-12-23 14:27:34 +03:00

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1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Localisation;
using osu.Game.Localisation;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Ranking.Statistics
{
/// <summary>
/// Displays the unstable rate statistic for a given play.
/// </summary>
public partial class UnstableRate : SimpleStatisticItem<double?>
{
/// <summary>
/// Creates and computes an <see cref="UnstableRate"/> statistic.
/// </summary>
/// <param name="hitEvents">Sequence of <see cref="HitEvent"/>s to calculate the unstable rate based on.</param>
public UnstableRate(IReadOnlyList<HitEvent> hitEvents)
: base(RankingStatisticsStrings.UnstableRateTitle)
{
Value = hitEvents.CalculateUnstableRate()?.Result;
}
protected override LocalisableString DisplayValue(double? value) => value?.ToLocalisableString(@"N2") ?? RankingStatisticsStrings.NotAvailable;
}
}