1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-23 06:23:47 +08:00
Files
osu-lazer/osu.Game/Screens/Play/FailOverlay.cs
T
Bartłomiej Dach 86054497d0 Disable save replay on fail overlay when spectating (#35942)
"Closes" https://github.com/ppy/osu/issues/35920.

The button can't easily work anyway since it's not guaranteed that the
spectating user has all of the frames of the replay (think entering
spectate midway through a play).

This matches the results screen in spectator too.
2025-12-11 13:42:15 +09:00

64 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading.Tasks;
using osu.Game.Scoring;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Screens.Play
{
public partial class FailOverlay : GameplayMenuOverlay
{
public Func<Task<ScoreInfo>>? SaveReplay { get; init; }
public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader;
[BackgroundDependencyLoader]
private void load()
{
// from #10339 maybe this is a better visual effect
Add(new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = TwoLayerButton.SIZE_EXTENDED.Y,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333")
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Spacing = new Vector2(5),
Padding = new MarginPadding(10),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new SaveFailedScoreButton(SaveReplay)
{
Width = 300
},
}
}
}
});
}
}
}