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29a39cbfb7
- Fixes https://github.com/ppy/osu/issues/36727 Copies/sets the non-maximised edge effect initially: https://github.com/ppy/osu/blob/c144cf188a37ebc965b25818938527c02013efc4/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.Cell.cs#L83-L88
113 lines
3.8 KiB
C#
113 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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public partial class PlayerGrid
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{
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/// <summary>
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/// A cell of the grid. Contains the content and tracks to the linked facade.
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/// </summary>
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public partial class Cell : CompositeDrawable
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{
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/// <summary>
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/// The index of the original facade of this cell.
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/// </summary>
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public readonly int FacadeIndex;
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/// <summary>
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/// The contained content.
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/// </summary>
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public readonly Drawable Content;
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/// <summary>
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/// An action that toggles the maximisation state of this cell.
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/// </summary>
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public Action<Cell>? ToggleMaximisationState;
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private Facade facade;
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private bool isAnimating;
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public Cell(int facadeIndex, Drawable content, Facade facade)
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{
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FacadeIndex = facadeIndex;
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this.facade = facade;
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Origin = Anchor.Centre;
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InternalChild = Content = content;
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Masking = true;
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CornerRadius = 5;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 10,
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Colour = Colour4.Black.Opacity(0.2f),
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};
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}
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protected override void Update()
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{
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base.Update();
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var targetPos = getFinalPosition();
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var targetSize = getFinalSize();
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double duration = isAnimating ? 60 : 0;
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Position = new Vector2(
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(float)Interpolation.DampContinuously(Position.X, targetPos.X, duration, Time.Elapsed),
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(float)Interpolation.DampContinuously(Position.Y, targetPos.Y, duration, Time.Elapsed)
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);
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Size = new Vector2(
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(float)Interpolation.DampContinuously(Size.X, targetSize.X, duration, Time.Elapsed),
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(float)Interpolation.DampContinuously(Size.Y, targetSize.Y, duration, Time.Elapsed)
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);
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// If we don't track the animating state, the animation will also occur when resizing the window.
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isAnimating &= !Precision.AlmostEquals(Size, targetSize, 0.5f);
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}
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/// <summary>
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/// Makes this cell track a new facade.
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/// </summary>
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public void SetFacade(Facade newFacade, bool isMaximised)
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{
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facade = newFacade;
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isAnimating = true;
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TweenEdgeEffectTo(new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = isMaximised ? 30 : 10,
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Colour = Colour4.Black.Opacity(isMaximised ? 0.5f : 0.2f),
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}, ANIMATION_DELAY, Easing.OutQuint);
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}
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private Vector2 getFinalPosition() =>
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Parent!.ToLocalSpace(facade.ScreenSpaceDrawQuad.Centre);
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private Vector2 getFinalSize() =>
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Parent!.ToLocalSpace(facade.ScreenSpaceDrawQuad.BottomRight)
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- Parent!.ToLocalSpace(facade.ScreenSpaceDrawQuad.TopLeft);
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protected override bool OnClick(ClickEvent e)
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{
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ToggleMaximisationState?.Invoke(this);
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return true;
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}
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}
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}
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}
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