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36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
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{
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public partial class MatchmakingBackgroundScreen : BackgroundScreen
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{
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private readonly OverlayColourProvider colourProvider;
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public MatchmakingBackgroundScreen(OverlayColourProvider colourProvider)
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{
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this.colourProvider = colourProvider;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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InternalChild = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get("Backgrounds/bg1"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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Colour = colourProvider.Dark2
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};
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}
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}
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}
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