mirror of
https://github.com/ppy/osu.git
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45945e3bb1
- reported by @Loreos7 in https://discord.com/channels/188630481301012481/188630652340404224/1478809956076491006 - probably regressed in https://github.com/ppy/osu/pull/36752
154 lines
5.6 KiB
C#
154 lines
5.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Select;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay
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{
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public partial class FooterButtonFreeMods : ScreenFooterButton
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{
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public readonly Bindable<IReadOnlyList<Mod>> FreeMods = new Bindable<IReadOnlyList<Mod>>([]);
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public readonly Bindable<bool> Freestyle = new Bindable<bool>();
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public new Action Action
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{
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set => throw new NotSupportedException("The click action is handled by the button itself.");
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}
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private Container modsWedge = null!;
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private ModDisplay modDisplay = null!;
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private Container modContainer = null!;
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private FooterButtonMods.ModCountText overflowModCountDisplay = null!;
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public FooterButtonFreeMods(ModSelectOverlay overlay)
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: base(overlay)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Text = OnlinePlayStrings.FooterButtonFreemods;
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Icon = FontAwesome.Solid.ExchangeAlt;
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AccentColour = colours.Lime1;
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Add(modsWedge = new InputBlockingContainer
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{
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Y = -5f,
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Depth = float.MaxValue,
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Origin = Anchor.BottomLeft,
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Shear = OsuGame.SHEAR,
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CornerRadius = CORNER_RADIUS,
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Size = new Vector2(BUTTON_WIDTH, FooterButtonMods.BAR_HEIGHT),
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 4,
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// Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad.
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Colour = Colour4.Black.Opacity(0.25f),
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Offset = new Vector2(0, 2),
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},
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Alpha = 0,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Background4,
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RelativeSizeAxes = Axes.Both,
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},
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modContainer = new Container
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{
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CornerRadius = CORNER_RADIUS,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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{
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modDisplay = new ModDisplay(showExtendedInformation: true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shear = -OsuGame.SHEAR,
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Scale = new Vector2(0.5f),
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Current = { BindTarget = FreeMods },
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ExpansionMode = ExpansionMode.AlwaysContracted,
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},
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overflowModCountDisplay = new FooterButtonMods.ModCountText
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{
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Mods = { BindTarget = FreeMods },
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},
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}
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},
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}
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});
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TooltipText = MultiplayerMatchStrings.FreeModsButtonTooltip;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Freestyle.BindValueChanged(f =>
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{
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Enabled.Value = !f.NewValue;
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overflowModCountDisplay.CustomText = f.NewValue ? ModSelectOverlayStrings.AllMods.ToUpper() : (LocalisableString?)null;
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}, true);
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FreeMods.BindValueChanged(m =>
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{
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if (m.NewValue.Count == 0 && !Freestyle.Value)
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modsWedge.FadeOut(300, Easing.OutExpo);
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else
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modsWedge.FadeIn(300, Easing.OutExpo);
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}, true);
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}
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protected override void Update()
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{
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base.Update();
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// If there are freemods selected but the display has no width, it's still loading.
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// Don't update visibility in this state or we will cause an awkward flash.
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if (FreeMods.Value.Count > 0 && Precision.AlmostEquals(modDisplay.DrawWidth, 0))
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return;
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bool showCountText =
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// When freestyle is enabled this text shows "ALL MODS"
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Freestyle.Value
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// Standard flow where mods are overflowing so we show count text.
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|| modDisplay.DrawWidth * modDisplay.Scale.X > modContainer.DrawWidth;
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if (showCountText)
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overflowModCountDisplay.Show();
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else
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overflowModCountDisplay.Hide();
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}
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}
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}
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