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bd4ed49c06
* Add failing test coverage for layered hit samples not playing in mania when beatmap is converted Adding the `osu.Game.Rulesets.Osu` reference to the mania test project is required so that `HitObjectSampleTest` base logic doesn't die on https://github.com/ppy/osu/blob/f0aeeeea966f06add12cf2bca3dd48dac8573e82/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs#L88-L91 * Fix layered hit sounds not playing on converted beatmaps in mania Compare https://github.com/peppy/osu-stable-reference/blob/f9e58b4864a10f801393199e7652b2192c7342c3/osu!/GameplayElements/HitObjects/HitObject.cs#L476-L477. In case of converted beatmaps, the last condition there (`BeatmapManager.Current.PlayMode != PlayModes.OsuMania`) fails, and thus layered hitsounds are allowed to play. * Add failing test coverage for mania beatmap conversion assigning wrong samples to spinners * Fix mania beatmap conversion assigning wrong samples to spinners A spinner is never `IHasRepeats`. It was a dead condition, leading to the hitobject generating fallback `NodeSamples`, which in particular feature a silent tail which stable doesn't do. Noticeably, stable also appears to force the head of the generated hold note to have no addition sounds: https://github.com/peppy/osu-stable-reference/blob/f9e58b4864a10f801393199e7652b2192c7342c3/osu!/GameplayElements/HitObjects/Mania/SpinnerMania.cs#L86-L89 * Add failing test coverage for file hit sample not falling back to plain samples if file missing * Allow `FileHitSampleInfo` to fall back to standard samples if the file is not found (or not allowed to be looked up) I'm honestly not 100% as to how closely this matches stable because I reached the point wherein I'd rather not look at stable code anymore, so as long as this passes tests I'm fine to wait for someone else to report new breakage. * Use alternative workaround for lack of osu! ruleset assembly in mania test project * Fix encode stability test failures
bd4ed49c06
·
2025-11-15 16:19:08 +09:00
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