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osu-lazer/osu.Game/Overlays/Settings/SettingsRevertToDefaultButton.cs
T

99 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Localisation;
using osuTK;
namespace osu.Game.Overlays.Settings
{
public partial class SettingsRevertToDefaultButton : OsuClickableContainer
{
public const float WIDTH = 28;
public float IconSize { get; init; } = 10;
private Box background = null!;
private SpriteIcon spriteIcon = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
// this is done to ensure a click on this button doesn't trigger focus on a parent element which contains the button.
public override bool AcceptsFocus => true;
public SettingsRevertToDefaultButton()
{
Width = WIDTH;
}
[BackgroundDependencyLoader]
private void load()
{
Masking = true;
CornerRadius = 5;
CornerExponent = 2.5f;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background3,
},
spriteIcon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colourProvider.Light1,
Icon = FontAwesome.Solid.Undo,
Margin = new MarginPadding { Left = 12, Right = 5 },
Size = new Vector2(IconSize),
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Enabled.BindValueChanged(_ => updateDisplay(), true);
}
public override LocalisableString TooltipText => CommonStrings.RevertToDefault;
protected override bool OnHover(HoverEvent e)
{
updateDisplay();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateDisplay();
base.OnHoverLost(e);
}
public override void Show()
{
this.FadeIn().MoveToX(WIDTH - 10, 200, Easing.OutElasticQuarter);
}
public override void Hide()
{
this.MoveToX(0, 120, Easing.OutExpo).Then().FadeOut();
}
private void updateDisplay()
{
spriteIcon.FadeColour(IsHovered ? colourProvider.Content2 : colourProvider.Light1, 300, Easing.OutQuint);
background.FadeColour(IsHovered ? colourProvider.Background2 : colourProvider.Background3, 300, Easing.OutQuint);
}
}
}