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b8b6327624
Closes #36519.
99 lines
3.0 KiB
C#
99 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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using osu.Game.Localisation;
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using osuTK;
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namespace osu.Game.Overlays.Settings
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{
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public partial class SettingsRevertToDefaultButton : OsuClickableContainer
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{
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public const float WIDTH = 28;
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public float IconSize { get; init; } = 10;
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private Box background = null!;
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private SpriteIcon spriteIcon = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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// this is done to ensure a click on this button doesn't trigger focus on a parent element which contains the button.
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public override bool AcceptsFocus => true;
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public SettingsRevertToDefaultButton()
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{
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Width = WIDTH;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Masking = true;
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CornerRadius = 5;
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CornerExponent = 2.5f;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background3,
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},
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spriteIcon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colourProvider.Light1,
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Icon = FontAwesome.Solid.Undo,
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Margin = new MarginPadding { Left = 12, Right = 5 },
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Size = new Vector2(IconSize),
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Enabled.BindValueChanged(_ => updateDisplay(), true);
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}
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public override LocalisableString TooltipText => CommonStrings.RevertToDefault;
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protected override bool OnHover(HoverEvent e)
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{
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updateDisplay();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateDisplay();
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base.OnHoverLost(e);
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}
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public override void Show()
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{
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this.FadeIn().MoveToX(WIDTH - 10, 200, Easing.OutElasticQuarter);
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}
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public override void Hide()
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{
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this.MoveToX(0, 120, Easing.OutExpo).Then().FadeOut();
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}
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private void updateDisplay()
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{
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spriteIcon.FadeColour(IsHovered ? colourProvider.Content2 : colourProvider.Light1, 300, Easing.OutQuint);
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background.FadeColour(IsHovered ? colourProvider.Background2 : colourProvider.Background3, 300, Easing.OutQuint);
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}
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}
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}
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