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osu-lazer/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs
T
2026-01-14 02:15:10 -05:00

43 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Input.Handlers;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input
{
/// <summary>
/// Touch input settings subsection common to all touch handlers (even on different platforms).
/// </summary>
public partial class TouchSettings : InputSubsection
{
protected override LocalisableString Header => TouchSettingsStrings.Touch;
protected override bool IsToggleable => !RuntimeInfo.IsMobile;
public TouchSettings(InputHandler handler)
: base(handler)
{
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig)
{
Add(new SettingsItemV2(new FormCheckBox
{
Caption = TouchSettingsStrings.DisableTapsDuringGameplay,
Current = osuConfig.GetBindable<bool>(OsuSetting.TouchDisableGameplayTaps)
}));
}
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"touchscreen" });
}
}