mirror of
https://github.com/ppy/osu.git
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407 lines
17 KiB
C#
407 lines
17 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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using osu.Game.Localisation;
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using osu.Game.Online.Chat;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public partial class TabletSettings : InputSubsection
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{
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public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { "area" });
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public TabletAreaSelection AreaSelection { get; private set; }
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private readonly ITabletHandler tabletHandler;
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private readonly Bindable<bool> enabled = new BindableBool(true);
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private readonly Bindable<Vector2> areaOffset = new Bindable<Vector2>();
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private readonly Bindable<Vector2> areaSize = new Bindable<Vector2>();
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private readonly Bindable<Vector2> outputAreaSize = new Bindable<Vector2>();
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private readonly Bindable<Vector2> outputAreaOffset = new Bindable<Vector2>();
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private readonly IBindable<TabletInfo> tablet = new Bindable<TabletInfo>();
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private readonly BindableNumber<float> offsetX = new BindableNumber<float> { MinValue = 0, Precision = 1 };
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private readonly BindableNumber<float> offsetY = new BindableNumber<float> { MinValue = 0, Precision = 1 };
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private readonly BindableNumber<float> sizeX = new BindableNumber<float> { MinValue = 10, Precision = 1 };
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private readonly BindableNumber<float> sizeY = new BindableNumber<float> { MinValue = 10, Precision = 1 };
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private readonly BindableNumber<float> rotation = new BindableNumber<float> { MinValue = 0, MaxValue = 360, Precision = 1 };
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private readonly BindableNumber<float> pressureThreshold = new BindableNumber<float> { MinValue = 0.0f, MaxValue = 1.0f, Precision = 0.005f };
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private Bindable<ScalingMode> scalingMode = null!;
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private Bindable<float> scalingSizeX = null!;
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private Bindable<float> scalingSizeY = null!;
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[Resolved]
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private GameHost host { get; set; }
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/// <summary>
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/// Based on ultrawide monitor configurations, plus a bit of lenience for users which are intentionally aiming for higher horizontal velocity.
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/// </summary>
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private const float largest_feasible_aspect_ratio = 23f / 9;
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private readonly BindableNumber<float> aspectRatio = new BindableFloat(1)
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{
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MinValue = 1 / largest_feasible_aspect_ratio,
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MaxValue = largest_feasible_aspect_ratio,
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Precision = 0.01f,
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};
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private readonly BindableBool aspectLock = new BindableBool();
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private ScheduledDelegate aspectRatioApplication;
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private FillFlowContainer mainSettings;
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private Container noTabletMessage;
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protected override LocalisableString Header => TabletSettingsStrings.Tablet;
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public TabletSettings(ITabletHandler tabletHandler)
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: base((InputHandler)tabletHandler)
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{
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this.tabletHandler = tabletHandler;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, LocalisationManager localisation, OsuConfigManager osuConfig, OverlayColourProvider colourProvider)
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{
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scalingMode = osuConfig.GetBindable<ScalingMode>(OsuSetting.Scaling);
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scalingSizeX = osuConfig.GetBindable<float>(OsuSetting.ScalingSizeX);
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scalingSizeY = osuConfig.GetBindable<float>(OsuSetting.ScalingSizeY);
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AddRange(new Drawable[]
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{
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noTabletMessage = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = SettingsPanel.CONTENT_PADDING,
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Child = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Masking = true,
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CornerRadius = 5,
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CornerExponent = 2.5f,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Dark2,
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(5f),
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Padding = new MarginPadding { Horizontal = 8, Vertical = 10 },
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = TabletSettingsStrings.NoTabletDetected,
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Font = OsuFont.Style.Caption1.With(weight: FontWeight.SemiBold),
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Colour = colourProvider.Content2,
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},
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new LinkFlowContainer(cp =>
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{
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cp.Colour = colours.Orange1;
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cp.Font = OsuFont.Style.Caption1.With(weight: FontWeight.SemiBold);
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})
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{
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TextAnchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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}.With(t =>
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{
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t.NewLine();
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const string url = @"https://opentabletdriver.net/Wiki/FAQ/General";
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var formattedSource = MessageFormatter.FormatText(localisation.GetLocalisedString(TabletSettingsStrings.NoTabletDetectedDescription(url)));
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t.AddLinks(formattedSource.Text, formattedSource.Links);
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}),
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}
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},
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},
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},
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},
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mainSettings = new FillFlowContainer
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{
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Alpha = 0,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0, SettingsSection.ITEM_SPACING_V2),
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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AreaSelection = new TabletAreaSelection(tabletHandler)
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{
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RelativeSizeAxes = Axes.X,
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Height = 300,
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},
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new DangerousSettingsButtonV2
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{
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Text = TabletSettingsStrings.ResetToFullArea,
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Action = () =>
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{
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aspectLock.Value = false;
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areaOffset.SetDefault();
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areaSize.SetDefault();
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},
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},
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new SettingsButtonV2
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{
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Text = TabletSettingsStrings.ConformToCurrentGameAspectRatio,
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Action = () =>
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{
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float gameplayWidth = host.Window.ClientSize.Width;
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float gameplayHeight = host.Window.ClientSize.Height;
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if (scalingMode.Value == ScalingMode.Everything)
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{
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gameplayWidth *= scalingSizeX.Value;
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gameplayHeight *= scalingSizeY.Value;
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}
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forceAspectRatio(gameplayWidth / gameplayHeight);
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},
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},
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new SettingsItemV2(new FormSliderBar<float>
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{
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TransferValueOnCommit = true,
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Caption = TabletSettingsStrings.XOffset,
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Current = offsetX,
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}),
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new SettingsItemV2(new FormSliderBar<float>
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{
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TransferValueOnCommit = true,
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Caption = TabletSettingsStrings.YOffset,
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Current = offsetY,
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}),
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new SettingsItemV2(new FormSliderBar<float>
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{
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TransferValueOnCommit = true,
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Caption = TabletSettingsStrings.Rotation,
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Current = rotation,
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}),
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new RotationPresetButtons(tabletHandler)
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{
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Padding = SettingsPanel.CONTENT_PADDING,
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},
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new SettingsItemV2(new FormSliderBar<float>
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{
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TransferValueOnCommit = true,
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Caption = TabletSettingsStrings.AspectRatio,
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Current = aspectRatio,
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}),
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new SettingsItemV2(new FormCheckBox
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{
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Caption = TabletSettingsStrings.LockAspectRatio,
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Current = aspectLock,
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}),
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new SettingsItemV2(new FormSliderBar<float>
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{
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TransferValueOnCommit = true,
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Caption = CommonStrings.Width,
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Current = sizeX,
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}),
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new SettingsItemV2(new FormSliderBar<float>
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{
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TransferValueOnCommit = true,
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Caption = CommonStrings.Height,
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Current = sizeY,
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}),
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new SettingsItemV2(new FormSliderBar<float>
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{
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TransferValueOnCommit = true,
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Caption = TabletSettingsStrings.TipPressureForClick,
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Current = pressureThreshold,
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DisplayAsPercentage = true,
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}),
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}
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},
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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enabled.BindTo(tabletHandler.Enabled);
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enabled.BindValueChanged(_ => Scheduler.AddOnce(updateVisibility));
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rotation.BindTo(tabletHandler.Rotation);
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areaOffset.BindTo(tabletHandler.AreaOffset);
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areaOffset.BindValueChanged(val => Schedule(() =>
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{
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offsetX.Value = val.NewValue.X;
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offsetY.Value = val.NewValue.Y;
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}), true);
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offsetX.BindValueChanged(val => areaOffset.Value = new Vector2(val.NewValue, areaOffset.Value.Y));
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offsetY.BindValueChanged(val => areaOffset.Value = new Vector2(areaOffset.Value.X, val.NewValue));
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areaSize.BindTo(tabletHandler.AreaSize);
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areaSize.BindValueChanged(val => Schedule(() =>
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{
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sizeX.Value = val.NewValue.X;
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sizeY.Value = val.NewValue.Y;
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}), true);
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outputAreaSize.BindTo(tabletHandler.OutputAreaSize);
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outputAreaOffset.BindTo(tabletHandler.OutputAreaOffset);
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sizeX.BindValueChanged(val =>
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{
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areaSize.Value = new Vector2(val.NewValue, areaSize.Value.Y);
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aspectRatioApplication?.Cancel();
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aspectRatioApplication = Schedule(() => applyAspectRatio(sizeX));
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});
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sizeY.BindValueChanged(val =>
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{
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areaSize.Value = new Vector2(areaSize.Value.X, val.NewValue);
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aspectRatioApplication?.Cancel();
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aspectRatioApplication = Schedule(() => applyAspectRatio(sizeY));
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});
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updateAspectRatio();
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aspectRatio.BindValueChanged(aspect =>
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{
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aspectRatioApplication?.Cancel();
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aspectRatioApplication = Schedule(() => forceAspectRatio(aspect.NewValue));
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});
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pressureThreshold.BindTo(tabletHandler.PressureThreshold);
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tablet.BindTo(tabletHandler.Tablet);
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tablet.BindValueChanged(val => Schedule(() =>
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{
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Scheduler.AddOnce(updateVisibility);
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var tab = val.NewValue;
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bool tabletFound = tab != null;
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if (!tabletFound)
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return;
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offsetX.MaxValue = tab.Size.X;
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offsetX.Default = tab.Size.X / 2;
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sizeX.Default = sizeX.MaxValue = tab.Size.X;
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offsetY.MaxValue = tab.Size.Y;
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offsetY.Default = tab.Size.Y / 2;
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sizeY.Default = sizeY.MaxValue = tab.Size.Y;
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areaSize.Default = new Vector2(sizeX.Default, sizeY.Default);
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areaOffset.Default = new Vector2(offsetX.Default, offsetY.Default);
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}), true);
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}
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private void updateVisibility()
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{
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mainSettings.Hide();
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noTabletMessage.Hide();
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if (!tabletHandler.Enabled.Value)
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return;
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if (tablet.Value != null)
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mainSettings.Show();
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else
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noTabletMessage.Show();
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}
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private void applyAspectRatio(BindableNumber<float> sizeChanged)
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{
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try
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{
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if (!aspectLock.Value)
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{
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float proposedAspectRatio = currentAspectRatio;
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if (proposedAspectRatio >= aspectRatio.MinValue && proposedAspectRatio <= aspectRatio.MaxValue)
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{
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// aspect ratio was in a valid range.
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updateAspectRatio();
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return;
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}
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}
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// if lock is applied (or the specified values were out of range) aim to adjust the axis the user was not adjusting to conform.
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if (sizeChanged == sizeX)
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sizeY.Value = getHeight(areaSize.Value.X, aspectRatio.Value);
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else
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sizeX.Value = getWidth(areaSize.Value.Y, aspectRatio.Value);
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}
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finally
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{
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// cancel any event which may have fired while updating variables as a result of aspect ratio limitations.
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// this avoids a potential feedback loop.
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aspectRatioApplication?.Cancel();
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}
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}
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private void forceAspectRatio(float aspectRatio)
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{
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aspectLock.Value = false;
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float proposedHeight = getHeight(sizeX.Value, aspectRatio);
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if (proposedHeight < sizeY.MaxValue)
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sizeY.Value = proposedHeight;
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else
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sizeX.Value = getWidth(sizeY.Value, aspectRatio);
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updateAspectRatio();
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aspectRatioApplication?.Cancel();
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aspectLock.Value = true;
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}
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private void updateAspectRatio() => aspectRatio.Value = currentAspectRatio;
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private float currentAspectRatio => sizeX.Value / sizeY.Value;
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private static float getHeight(float width, float aspectRatio) => width / aspectRatio;
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private static float getWidth(float height, float aspectRatio) => height * aspectRatio;
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}
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}
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