1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-28 15:50:19 +08:00
Files
osu-lazer/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
T
2026-01-14 02:15:10 -05:00

154 lines
6.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Input;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public partial class MouseSettings : InputSubsection
{
private readonly MouseHandler mouseHandler;
protected override LocalisableString Header => MouseSettingsStrings.Mouse;
private Bindable<double> handlerSensitivity = null!;
private Bindable<double> localSensitivity = null!;
private Bindable<WindowMode> windowMode = null!;
private Bindable<bool> minimiseOnFocusLoss = null!;
private FormEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting = null!;
private Bindable<bool> relativeMode = null!;
private FormCheckBox highPrecisionMouse = null!;
private readonly Bindable<SettingsNote.Data?> highPrecisionMouseNote = new Bindable<SettingsNote.Data?>();
protected override bool IsToggleable => false;
public MouseSettings(MouseHandler mouseHandler)
: base(mouseHandler)
{
this.mouseHandler = mouseHandler;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
{
// use local bindable to avoid changing enabled state of game host's bindable.
handlerSensitivity = mouseHandler.Sensitivity.GetBoundCopy();
localSensitivity = handlerSensitivity.GetUnboundCopy();
relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy();
windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
minimiseOnFocusLoss = config.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen);
AddRange(new Drawable[]
{
new SettingsItemV2(highPrecisionMouse = new FormCheckBox
{
Caption = MouseSettingsStrings.HighPrecisionMouse,
HintText = MouseSettingsStrings.HighPrecisionMouseTooltip,
Current = relativeMode,
})
{
Keywords = new[] { @"raw", @"input", @"relative", @"cursor", "sensitivity", "speed", "velocity" },
Note = { BindTarget = highPrecisionMouseNote },
},
new SettingsItemV2(new FormSliderBar<double>
{
Caption = MouseSettingsStrings.CursorSensitivity,
Current = localSensitivity,
KeyboardStep = 0.01f,
TransferValueOnCommit = true,
LabelFormat = v => $@"{v:0.##}x",
TooltipFormat = v => localSensitivity.Disabled ? MouseSettingsStrings.EnableHighPrecisionForSensitivityAdjust : $@"{v:0.##}x",
})
{
Keywords = new[] { "speed", "velocity" },
},
new SettingsItemV2(confineMouseModeSetting = new FormEnumDropdown<OsuConfineMouseMode>
{
Caption = MouseSettingsStrings.ConfineMouseMode,
Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)
}),
new SettingsItemV2(new FormCheckBox
{
Caption = MouseSettingsStrings.DisableMouseWheelVolumeAdjust,
HintText = MouseSettingsStrings.DisableMouseWheelVolumeAdjustTooltip,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
}),
new SettingsItemV2(new FormCheckBox
{
Caption = MouseSettingsStrings.DisableClicksDuringGameplay,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
}),
});
}
protected override void LoadComplete()
{
base.LoadComplete();
relativeMode.BindValueChanged(relative => localSensitivity.Disabled = !relative.NewValue, true);
handlerSensitivity.BindValueChanged(val =>
{
bool disabled = localSensitivity.Disabled;
localSensitivity.Disabled = false;
localSensitivity.Value = val.NewValue;
localSensitivity.Disabled = disabled;
}, true);
localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue);
windowMode.BindValueChanged(_ => updateConfineMouseModeSettingVisibility());
minimiseOnFocusLoss.BindValueChanged(_ => updateConfineMouseModeSettingVisibility(), true);
highPrecisionMouse.Current.BindValueChanged(highPrecision =>
{
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Linux:
case RuntimeInfo.Platform.macOS:
case RuntimeInfo.Platform.iOS:
if (highPrecision.NewValue)
highPrecisionMouseNote.Value = new SettingsNote.Data(MouseSettingsStrings.HighPrecisionPlatformWarning, SettingsNote.Type.Warning);
else
highPrecisionMouseNote.Value = null;
break;
}
}, true);
}
/// <summary>
/// Updates disabled state and tooltip of <see cref="confineMouseModeSetting"/> to match when <see cref="ConfineMouseTracker"/> is overriding the confine mode.
/// </summary>
private void updateConfineMouseModeSettingVisibility()
{
bool confineModeOverriden = windowMode.Value == WindowMode.Fullscreen && minimiseOnFocusLoss.Value;
if (confineModeOverriden)
{
confineMouseModeSetting.Current.Disabled = true;
confineMouseModeSetting.HintText = MouseSettingsStrings.NotApplicableFullscreen;
}
else
{
confineMouseModeSetting.Current.Disabled = false;
confineMouseModeSetting.HintText = default;
}
}
}
}