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139 lines
5.1 KiB
C#
139 lines
5.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Localisation;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Updater;
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namespace osu.Game.Overlays.Settings.Sections.General
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{
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public partial class UpdateSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GeneralSettingsStrings.UpdateHeader;
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private SettingsButtonV2 checkForUpdatesButton = null!;
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private FormEnumDropdown<ReleaseStream> releaseStreamDropdown = null!;
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private readonly Bindable<SettingsNote.Data?> releaseStreamDropdownNote = new Bindable<SettingsNote.Data?>();
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private readonly Bindable<ReleaseStream> configReleaseStream = new Bindable<ReleaseStream>();
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[Resolved]
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private UpdateManager? updateManager { get; set; }
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[Resolved]
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private INotificationOverlay? notifications { get; set; }
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[Resolved]
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private OsuGame? game { get; set; }
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[Resolved]
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private IDialogOverlay? dialogOverlay { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.ReleaseStream, configReleaseStream);
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bool isDesktop = RuntimeInfo.IsDesktop;
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// For simplicity, hide the concept of release streams from mobile users.
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if (isDesktop)
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{
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Add(new SettingsItemV2(releaseStreamDropdown = new FormEnumDropdown<ReleaseStream>
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{
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Caption = GeneralSettingsStrings.ReleaseStream,
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Current = { Value = configReleaseStream.Value },
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})
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{
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Keywords = new[] { @"version" },
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ShowRevertToDefaultButton = updateManager!.FixedReleaseStream == null
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});
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if (updateManager!.FixedReleaseStream != null)
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{
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configReleaseStream.Value = updateManager.FixedReleaseStream.Value;
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releaseStreamDropdown.Items = [updateManager.FixedReleaseStream.Value];
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releaseStreamDropdownNote.Value = new SettingsNote.Data(GeneralSettingsStrings.ChangeReleaseStreamPackageManagerWarning, SettingsNote.Type.Warning);
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}
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releaseStreamDropdown.Current.BindValueChanged(releaseStreamChanged);
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}
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Add(checkForUpdatesButton = new SettingsButtonV2
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{
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Text = GeneralSettingsStrings.CheckUpdate,
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Action = () => checkForUpdates().FireAndForget()
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});
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}
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private void releaseStreamChanged(ValueChangedEvent<ReleaseStream> stream)
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{
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if (stream.NewValue == ReleaseStream.Tachyon)
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{
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dialogOverlay?.Push(
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new ConfirmDialog(GeneralSettingsStrings.ChangeReleaseStreamConfirmation,
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() => configReleaseStream.Value = ReleaseStream.Tachyon,
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() => releaseStreamDropdown.Current.Value = ReleaseStream.Lazer)
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{
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BodyText = GeneralSettingsStrings.ChangeReleaseStreamConfirmationInfo
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});
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return;
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}
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configReleaseStream.Value = stream.NewValue;
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}
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private async Task checkForUpdates()
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{
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if (updateManager == null || game == null)
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return;
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checkForUpdatesButton.Enabled.Value = false;
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var checkingNotification = new ProgressNotification
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{
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Text = GeneralSettingsStrings.CheckingForUpdates,
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};
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notifications?.Post(checkingNotification);
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try
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{
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bool foundUpdate = await updateManager.CheckForUpdateAsync(checkingNotification.CancellationToken).ConfigureAwait(true);
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if (!foundUpdate)
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{
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notifications?.Post(new SimpleNotification
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{
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Text = GeneralSettingsStrings.RunningLatestRelease(game.Version),
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Icon = FontAwesome.Solid.CheckCircle,
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});
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}
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}
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catch
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{
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}
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finally
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{
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// This sequence allows the notification to be immediately dismissed without posting a continuation message.
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checkingNotification.CompletionTarget = null;
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checkingNotification.State = ProgressNotificationState.Completed;
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checkingNotification.Close(false);
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checkForUpdatesButton.Enabled.Value = true;
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}
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}
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}
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}
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