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osu-lazer/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs
T
2026-01-14 02:15:10 -05:00

139 lines
5.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.Notifications;
using osu.Game.Updater;
namespace osu.Game.Overlays.Settings.Sections.General
{
public partial class UpdateSettings : SettingsSubsection
{
protected override LocalisableString Header => GeneralSettingsStrings.UpdateHeader;
private SettingsButtonV2 checkForUpdatesButton = null!;
private FormEnumDropdown<ReleaseStream> releaseStreamDropdown = null!;
private readonly Bindable<SettingsNote.Data?> releaseStreamDropdownNote = new Bindable<SettingsNote.Data?>();
private readonly Bindable<ReleaseStream> configReleaseStream = new Bindable<ReleaseStream>();
[Resolved]
private UpdateManager? updateManager { get; set; }
[Resolved]
private INotificationOverlay? notifications { get; set; }
[Resolved]
private OsuGame? game { get; set; }
[Resolved]
private IDialogOverlay? dialogOverlay { get; set; }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.ReleaseStream, configReleaseStream);
bool isDesktop = RuntimeInfo.IsDesktop;
// For simplicity, hide the concept of release streams from mobile users.
if (isDesktop)
{
Add(new SettingsItemV2(releaseStreamDropdown = new FormEnumDropdown<ReleaseStream>
{
Caption = GeneralSettingsStrings.ReleaseStream,
Current = { Value = configReleaseStream.Value },
})
{
Keywords = new[] { @"version" },
ShowRevertToDefaultButton = updateManager!.FixedReleaseStream == null
});
if (updateManager!.FixedReleaseStream != null)
{
configReleaseStream.Value = updateManager.FixedReleaseStream.Value;
releaseStreamDropdown.Items = [updateManager.FixedReleaseStream.Value];
releaseStreamDropdownNote.Value = new SettingsNote.Data(GeneralSettingsStrings.ChangeReleaseStreamPackageManagerWarning, SettingsNote.Type.Warning);
}
releaseStreamDropdown.Current.BindValueChanged(releaseStreamChanged);
}
Add(checkForUpdatesButton = new SettingsButtonV2
{
Text = GeneralSettingsStrings.CheckUpdate,
Action = () => checkForUpdates().FireAndForget()
});
}
private void releaseStreamChanged(ValueChangedEvent<ReleaseStream> stream)
{
if (stream.NewValue == ReleaseStream.Tachyon)
{
dialogOverlay?.Push(
new ConfirmDialog(GeneralSettingsStrings.ChangeReleaseStreamConfirmation,
() => configReleaseStream.Value = ReleaseStream.Tachyon,
() => releaseStreamDropdown.Current.Value = ReleaseStream.Lazer)
{
BodyText = GeneralSettingsStrings.ChangeReleaseStreamConfirmationInfo
});
return;
}
configReleaseStream.Value = stream.NewValue;
}
private async Task checkForUpdates()
{
if (updateManager == null || game == null)
return;
checkForUpdatesButton.Enabled.Value = false;
var checkingNotification = new ProgressNotification
{
Text = GeneralSettingsStrings.CheckingForUpdates,
};
notifications?.Post(checkingNotification);
try
{
bool foundUpdate = await updateManager.CheckForUpdateAsync(checkingNotification.CancellationToken).ConfigureAwait(true);
if (!foundUpdate)
{
notifications?.Post(new SimpleNotification
{
Text = GeneralSettingsStrings.RunningLatestRelease(game.Version),
Icon = FontAwesome.Solid.CheckCircle,
});
}
}
catch
{
}
finally
{
// This sequence allows the notification to be immediately dismissed without posting a continuation message.
checkingNotification.CompletionTarget = null;
checkingNotification.State = ProgressNotificationState.Completed;
checkingNotification.Close(false);
checkForUpdatesButton.Enabled.Value = true;
}
}
}
}