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osu-lazer/osu.Game/Graphics/UserInterface/LoadingSpinner.cs
T
2025-06-16 19:50:12 +09:00

193 lines
6.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Backgrounds;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A loading spinner.
/// </summary>
public partial class LoadingSpinner : VisibilityContainer
{
public const float TRANSITION_DURATION = 500;
private readonly SpriteIcon spinner;
protected override bool StartHidden => true;
protected Container MainContents;
private readonly TrianglesV2 triangles;
private readonly Container? trianglesMasking;
private readonly bool withBox;
private const float spin_duration = 900;
/// <summary>
/// Constuct a new loading spinner.
/// </summary>
/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
/// <param name="inverted">Whether colours should be inverted (black spinner instead of white).</param>
public LoadingSpinner(bool withBox = false, bool inverted = false)
{
this.withBox = withBox;
Size = new Vector2(60);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
if (withBox)
{
Child = MainContents = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 20,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
Colour = inverted ? Color4.White : Color4.Black,
RelativeSizeAxes = Axes.Both,
Alpha = 0.7f,
},
triangles = new TrianglesV2
{
RelativeSizeAxes = Axes.Both,
Colour = inverted ? Color4.White : Color4.Black,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.2f,
ScaleAdjust = 0.4f,
Velocity = 0.8f,
SpawnRatio = 2
},
spinner = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = inverted ? Color4.Black : Color4.White,
Scale = new Vector2(0.6f),
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.CircleNotch
}
}
};
}
else
{
Children = new[]
{
MainContents = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
spinner = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = inverted ? Color4.Black : Color4.White,
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.CircleNotch
}
}
},
trianglesMasking = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Masking = true,
CornerRadius = 20,
Children = new Drawable[]
{
triangles = new TrianglesV2
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.4f,
Colour = ColourInfo.GradientVertical(
inverted ? Color4.Black.Opacity(0) : Color4.White.Opacity(0),
inverted ? Color4.Black : Color4.White),
RelativeSizeAxes = Axes.Both,
ScaleAdjust = 0.4f,
SpawnRatio = 4,
},
}
},
};
}
}
protected override void LoadComplete()
{
base.LoadComplete();
rotate();
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (withBox)
{
MainContents.CornerRadius = MainContents.DrawWidth / 4;
triangles.Rotation = -MainContents.Rotation;
}
else
{
Debug.Assert(trianglesMasking != null);
trianglesMasking.CornerRadius = MainContents.DrawWidth / 2;
}
}
protected override void PopIn()
{
if (Alpha < 0.5f)
// reset animation if the user can't see us.
rotate();
MainContents.ScaleTo(1, TRANSITION_DURATION, Easing.OutQuint);
this.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
}
protected override void PopOut()
{
MainContents.ScaleTo(0.6f, TRANSITION_DURATION, Easing.OutQuint);
this.FadeOut(TRANSITION_DURATION / 2, Easing.OutQuint);
}
private void rotate()
{
spinner.Spin(spin_duration * 3.5f, RotationDirection.Clockwise);
MainContents.RotateTo(0).Then()
.RotateTo(90, spin_duration, Easing.InOutQuart).Then()
.RotateTo(180, spin_duration, Easing.InOutQuart).Then()
.RotateTo(270, spin_duration, Easing.InOutQuart).Then()
.RotateTo(360, spin_duration, Easing.InOutQuart).Then()
.Loop();
}
}
}