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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs
T

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2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Overlays.Music;
using osu.Game.Rulesets;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestScenePlaylistOverlay : OsuManualInputManagerTestScene
{
protected override bool UseFreshStoragePerRun => true;
private RulesetStore rulesets = null!;
private BeatmapManager beatmapManager = null!;
private const int item_count = 20;
private List<BeatmapSetInfo> beatmapSets => beatmapManager.GetAllUsableBeatmapSets();
[BackgroundDependencyLoader]
private void load(GameHost host)
{
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Realm);
}
[SetUp]
public void Setup() => Schedule(() =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300, 500),
Child = new PlaylistOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
State = { Value = Visibility.Visible }
}
};
for (int i = 0; i < item_count; i++)
{
beatmapManager.Import(TestResources.CreateTestBeatmapSetInfo());
}
beatmapSets.First().ToLive(Realm);
// Ensure all the initial imports are present before running any tests.
Realm.Run(r => r.Refresh());
});
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (rulesets.IsNotNull())
rulesets.Dispose();
}
}
}