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24 lines
843 B
C#
24 lines
843 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
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{
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/// <summary>
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/// Stores colour compression information for a <see cref="TaikoDifficultyHitObject"/>. This is only present for the
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/// first <see cref="TaikoDifficultyHitObject"/> in a <see cref="CoupledColourEncoding"/> chunk.
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/// </summary>
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public class TaikoDifficultyHitObjectColour
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{
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public CoupledColourEncoding Encoding { get; }
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public double EvaluatedDifficulty = 0;
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public TaikoDifficultyHitObjectColour(CoupledColourEncoding encoding)
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{
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Encoding = encoding;
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}
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}
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}
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