1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-24 12:07:27 +08:00
osu-lazer/osu.Game/Online/Rooms/MultiplayerPlaylistItem.cs
2021-11-16 14:37:54 +09:00

58 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using MessagePack;
using osu.Game.Online.API;
namespace osu.Game.Online.Rooms
{
[Serializable]
[MessagePackObject]
public class MultiplayerPlaylistItem
{
[Key(0)]
public long ID { get; set; }
[Key(1)]
public int OwnerID { get; set; }
[Key(2)]
public int BeatmapID { get; set; }
[Key(3)]
public string BeatmapChecksum { get; set; } = string.Empty;
[Key(4)]
public int RulesetID { get; set; }
[Key(5)]
public IEnumerable<APIMod> RequiredMods { get; set; } = Enumerable.Empty<APIMod>();
[Key(6)]
public IEnumerable<APIMod> AllowedMods { get; set; } = Enumerable.Empty<APIMod>();
[Key(7)]
public bool Expired { get; set; }
public MultiplayerPlaylistItem()
{
}
public MultiplayerPlaylistItem(PlaylistItem item)
{
ID = item.ID;
BeatmapID = item.BeatmapID;
BeatmapChecksum = item.Beatmap.Value?.MD5Hash ?? string.Empty;
RulesetID = item.RulesetID;
RequiredMods = item.RequiredMods.Select(m => new APIMod(m)).ToArray();
AllowedMods = item.AllowedMods.Select(m => new APIMod(m)).ToArray();
Expired = item.Expired;
}
}
}