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52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Configuration;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class ArgonWedgePiece : CompositeDrawable, ISerialisableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[SettingSource("Inverted shear")]
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public BindableBool InvertShear { get; } = new BindableBool();
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public ArgonWedgePiece()
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{
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CornerRadius = 10f;
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Size = new Vector2(400, 100);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Masking = true;
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Shear = new Vector2(0.8f, 0f);
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InternalChild = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#66CCFF").Opacity(0.0f), Color4Extensions.FromHex("#66CCFF").Opacity(0.25f)),
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InvertShear.BindValueChanged(v => Shear = new Vector2(0.8f, 0f) * (v.NewValue ? -1 : 1), true);
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}
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}
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}
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