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osu-lazer/osu.Game.Tests/Visual/Editing/TestScenePlacementBlueprint.cs
T
Bartłomiej Dach 7e2771c3f0 Improve usability of sample bank toggles (#36753)
- [x] Depends on https://github.com/ppy/osu/pull/36741 for merge
conflict avoidance

RFC, cc @OliBomby

## [Adjust behaviour of automatic bank assignment during
placement](https://github.com/ppy/osu/commit/547f55e9b3ded668fe6e1c8865a2d625e64a2f45)

Diatribe time!

This is fallout of the discussion about auto bank in
https://github.com/ppy/osu/issues/36705.

Auto bank in lazer as written before this commit is confused. On stable,
auto bank is closer to "no bank", as in "go look up the current sample
timing point, get the bank of that, and use that". lazer has no timing
points anymore, but people still want auto bank. So what do?

Auto bank for normal samples is somewhat sane still. It only works
during placement, and will just copy the normal bank of the previous
object - if one exists. That said, one *might not* exist, but the
resulting object will still have its normal sample created with
`editorAutoBank: true`. That is largely cosmetic and without
consequences, but this commit fixes that.

Auto bank for *addition* samples, however... Hoo boy.

- For placed objects, auto bank means "take the normal sample, read its
bank, and use that". Simple enough, right?
- Hoooooowever. During placement, auto bank before this commit used to
mean "look at the *previous object*, check if it has an addition sound
and then use its bank, if not use *the previous object's* normal sample
and then use its bank" which is a completely different thing with its
own implications. Like, say, what happens if the previous object uses
the auto addition bank too? What should be copied over? Should it be the
notion of "auto bank" in that the addition bank should match the normal
bank, or should it be the literal bank that the previous object is
using?

This change attempts to define this unambiguously. "Auto additions bank"
means "the same bank as the normal bank of this object", full stop.

## [Do not touch sample toggle state if there are no selected
objects](https://github.com/ppy/osu/commit/052cde5987e48800ec68ab2528c7e0ce3140e6e0)

Fixes issue described in
https://github.com/ppy/osu/issues/36705#issuecomment-3953917163 wherein
opening a sample popover will disable addition bank toggles and toggle
off all addition samples.

---------

Co-authored-by: Dean Herbert <pe@ppy.sh>
2026-02-26 15:18:29 +09:00

355 lines
19 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestScenePlacementBlueprint : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new TestBeatmap(ruleset, false);
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
return beatmap;
}
private GlobalActionContainer globalActionContainer => this.ChildrenOfType<GlobalActionContainer>().Single();
[Test]
public void TestPlaceThenUndo()
{
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("one circle added", () => EditorBeatmap.HitObjects, () => Has.One.Items);
AddStep("undo", () => Editor.Undo());
AddAssert("circle removed", () => EditorBeatmap.HitObjects, () => Is.Empty);
}
[Test]
public void TestTimingLost()
{
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
AddAssert("placement ready", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement, () => Is.Not.Null);
AddStep("nuke timing", () => EditorBeatmap.ControlPointInfo.Clear());
AddAssert("placement not available", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement, () => Is.Null);
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddAssert("placement not available", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement, () => Is.Null);
AddStep("add back timing", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddAssert("placement ready", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement, () => Is.Not.Null);
}
[Test]
public void TestDeleteUsingMiddleMouse()
{
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("one circle added", () => EditorBeatmap.HitObjects, () => Has.One.Items);
AddStep("delete with middle mouse", () => InputManager.Click(MouseButton.Middle));
AddAssert("circle removed", () => EditorBeatmap.HitObjects, () => Is.Empty);
}
[Test]
public void TestDeleteUsingShiftRightClick()
{
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("one circle added", () => EditorBeatmap.HitObjects, () => Has.One.Items);
AddStep("delete with right mouse", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Click(MouseButton.Right);
InputManager.ReleaseKey(Key.ShiftLeft);
});
AddAssert("circle removed", () => EditorBeatmap.HitObjects, () => Is.Empty);
}
[Test]
public void TestRightClickDuringEmptyPlacementTogglesNewCombo()
{
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("one circle added", () => EditorBeatmap.HitObjects, () => Has.One.Items);
AddStep("move mouse away from placed circle", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single().ScreenSpaceDrawQuad.TopLeft + Vector2.One));
AddAssert("new combo false", () => this.ChildrenOfType<NewComboTernaryButton>().Single().Current.Value, () => Is.EqualTo(TernaryState.False));
AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
AddAssert("new combo true", () => this.ChildrenOfType<NewComboTernaryButton>().Single().Current.Value, () => Is.EqualTo(TernaryState.True));
AddAssert("context menu not visible", () => !Editor.ChildrenOfType<OsuContextMenu>().Any(c => c.IsPresent));
AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
AddAssert("new combo false", () => this.ChildrenOfType<NewComboTernaryButton>().Single().Current.Value, () => Is.EqualTo(TernaryState.False));
AddAssert("context menu not visible", () => !Editor.ChildrenOfType<OsuContextMenu>().Any(c => c.IsPresent));
}
[Test]
public void TestRightClickDuringPlacementDeletes()
{
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("one circle added", () => EditorBeatmap.HitObjects, () => Has.One.Items);
AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
AddAssert("circle removed", () => EditorBeatmap.HitObjects, () => Has.Exactly(0).Items);
AddAssert("circle not selected", () => EditorBeatmap.SelectedHitObjects, () => Has.Exactly(0).Items);
AddAssert("context menu not visible", () => !Editor.ChildrenOfType<OsuContextMenu>().Any(c => c.IsPresent));
AddAssert("new combo false", () => this.ChildrenOfType<NewComboTernaryButton>().Single().Current.Value, () => Is.EqualTo(TernaryState.False));
}
[Test]
public void TestRightClickDuringSelectionShowsContextMenu()
{
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
// ensure the circle we're selecting is not a new combo so we can assert
// new combo doesn't happen to get toggled by right click.
AddStep("seek forward", () => EditorClock.Seek(1000));
AddStep("place second circle", () => InputManager.Click(MouseButton.Left));
AddAssert("two circles added", () => EditorBeatmap.HitObjects, () => Has.Exactly(2).Items);
AddAssert("context menu not visible", () => !Editor.ChildrenOfType<OsuContextMenu>().Any(c => c.IsPresent));
AddStep("select selection tool", () => InputManager.Key(Key.Number1));
AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
AddAssert("circle not removed", () => EditorBeatmap.HitObjects, () => Has.Exactly(2).Items);
AddAssert("circle selected", () => EditorBeatmap.SelectedHitObjects, () => Has.One.Items);
AddAssert("context menu visible", () => Editor.ChildrenOfType<OsuContextMenu>().Any(c => c.IsPresent));
AddAssert("new combo false", () => this.ChildrenOfType<NewComboTernaryButton>().Single().Current.Value, () => Is.EqualTo(TernaryState.False));
}
[Test]
public void TestCommitPlacementViaRightClick()
{
Playfield playfield = null!;
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
AddStep("move mouse to top left of playfield", () =>
{
playfield = this.ChildrenOfType<Playfield>().Single();
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right of playfield", () =>
{
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("confirm via right click", () => InputManager.Click(MouseButton.Right));
AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
}
[Test]
public void TestAbortPlacementViaGlobalAction()
{
Playfield playfield = null!;
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
AddStep("move mouse to top left of playfield", () =>
{
playfield = this.ChildrenOfType<Playfield>().Single();
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right of playfield", () =>
{
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("abort via global action", () =>
{
globalActionContainer.TriggerPressed(GlobalAction.Back);
globalActionContainer.TriggerReleased(GlobalAction.Back);
});
AddAssert("editor is still current", () => Editor.IsCurrentScreen());
AddAssert("slider not placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(0));
AddAssert("no active placement", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement.PlacementActive,
() => Is.EqualTo(PlacementBlueprint.PlacementState.Waiting));
}
[Test]
public void TestCommitPlacementViaToolChange()
{
Playfield playfield = null!;
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
AddStep("move mouse to top left of playfield", () =>
{
playfield = this.ChildrenOfType<Playfield>().Single();
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right of playfield", () =>
{
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("change tool to circle", () => InputManager.Key(Key.Number2));
AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
}
[Test]
public void TestAutomaticBankAssignment()
{
AddStep("add object with soft bank", () => EditorBeatmap.Add(new HitCircle
{
StartTime = 0,
Samples =
{
new HitSampleInfo(name: HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT, volume: 70),
new HitSampleInfo(name: HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_DRUM, volume: 70),
}
}));
AddStep("seek to 500", () => EditorClock.Seek(500)); // previous object is the one at time 0
AddStep("enable automatic bank assignment", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.LAlt);
InputManager.Key(Key.Q);
InputManager.ReleaseKey(Key.LAlt);
InputManager.ReleaseKey(Key.LShift);
});
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("circle has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single().Bank, () => Is.EqualTo(HitSampleInfo.BANK_SOFT));
AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
AddStep("seek to 250", () => EditorClock.Seek(250)); // previous object is the one at time 0
AddStep("enable clap addition", () => InputManager.Key(Key.R));
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("circle has 2 samples", () => EditorBeatmap.HitObjects[1].Samples, () => Has.Count.EqualTo(2));
AddAssert("normal sample has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank,
() => Is.EqualTo(HitSampleInfo.BANK_SOFT));
AddAssert("clap sample has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_CLAP).Bank,
() => Is.EqualTo(HitSampleInfo.BANK_SOFT));
AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
AddStep("seek to 1000", () => EditorClock.Seek(1000)); // previous object is the one at time 500, which has no additions
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("circle has 2 samples", () => EditorBeatmap.HitObjects[3].Samples, () => Has.Count.EqualTo(2));
AddAssert("all samples have soft bank", () => EditorBeatmap.HitObjects[3].Samples.All(s => s.Bank == HitSampleInfo.BANK_SOFT));
AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[3].Samples.All(s => s.Volume == 70));
}
[Test]
public void TestVolumeIsInheritedFromLastObject()
{
AddStep("add object with soft bank", () => EditorBeatmap.Add(new HitCircle
{
StartTime = 0,
Samples =
{
new HitSampleInfo(name: HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT, volume: 70),
}
}));
AddStep("seek to 500", () => EditorClock.Seek(500));
AddStep("select drum bank", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.LShift);
});
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("circle has drum bank", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Bank == HitSampleInfo.BANK_DRUM));
AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
}
[Test]
public void TestNodeSamplesAndSamplesAreSame()
{
Playfield playfield = null!;
AddStep("select drum bank", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.LAlt);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.LAlt);
InputManager.ReleaseKey(Key.LShift);
});
AddStep("enable clap addition", () => InputManager.Key(Key.R));
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
AddStep("move mouse to top left of playfield", () =>
{
playfield = this.ChildrenOfType<Playfield>().Single();
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right of playfield", () =>
{
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("confirm via right click", () => InputManager.Click(MouseButton.Right));
AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
AddAssert("slider samples have drum bank", () => EditorBeatmap.HitObjects[0].Samples.All(s => s.Bank == HitSampleInfo.BANK_DRUM));
AddAssert("slider node samples have drum bank",
() => ((IHasRepeats)EditorBeatmap.HitObjects[0]).NodeSamples.SelectMany(s => s).All(s => s.Bank == HitSampleInfo.BANK_DRUM));
AddAssert("slider samples have clap addition",
() => EditorBeatmap.HitObjects[0].Samples.Select(s => s.Name), () => Does.Contain(HitSampleInfo.HIT_CLAP));
AddAssert("slider node samples have clap addition",
() => ((IHasRepeats)EditorBeatmap.HitObjects[0]).NodeSamples.All(samples => samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP)));
}
}
}