mirror of
https://github.com/ppy/osu.git
synced 2024-11-08 04:57:24 +08:00
213 lines
7.2 KiB
C#
213 lines
7.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using NUnit.Framework;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.Timing;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Taiko.Mods;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Replays;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Tests.Mods
|
|
{
|
|
public partial class TestSceneTaikoModSingleTap : TaikoModTestScene
|
|
{
|
|
[Test]
|
|
public void TestInputAlternate() => CreateModTest(new ModTestData
|
|
{
|
|
Mod = new TaikoModSingleTap(),
|
|
Autoplay = false,
|
|
Beatmap = new Beatmap
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new Hit
|
|
{
|
|
StartTime = 100,
|
|
Type = HitType.Rim
|
|
},
|
|
new Hit
|
|
{
|
|
StartTime = 300,
|
|
Type = HitType.Rim
|
|
},
|
|
new Hit
|
|
{
|
|
StartTime = 500,
|
|
Type = HitType.Rim
|
|
},
|
|
new Hit
|
|
{
|
|
StartTime = 700,
|
|
Type = HitType.Rim
|
|
},
|
|
},
|
|
},
|
|
ReplayFrames = new List<ReplayFrame>
|
|
{
|
|
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
|
new TaikoReplayFrame(120),
|
|
new TaikoReplayFrame(300, TaikoAction.LeftRim),
|
|
new TaikoReplayFrame(320),
|
|
new TaikoReplayFrame(500, TaikoAction.RightRim),
|
|
new TaikoReplayFrame(520),
|
|
new TaikoReplayFrame(700, TaikoAction.LeftRim),
|
|
new TaikoReplayFrame(720),
|
|
},
|
|
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1
|
|
});
|
|
|
|
[Test]
|
|
public void TestInputSameKey() => CreateModTest(new ModTestData
|
|
{
|
|
Mod = new TaikoModSingleTap(),
|
|
Autoplay = false,
|
|
Beatmap = new Beatmap
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new Hit
|
|
{
|
|
StartTime = 100,
|
|
Type = HitType.Rim
|
|
},
|
|
new Hit
|
|
{
|
|
StartTime = 300,
|
|
Type = HitType.Rim
|
|
},
|
|
new Hit
|
|
{
|
|
StartTime = 500,
|
|
Type = HitType.Rim
|
|
},
|
|
new Hit
|
|
{
|
|
StartTime = 700,
|
|
Type = HitType.Rim
|
|
},
|
|
},
|
|
},
|
|
ReplayFrames = new List<ReplayFrame>
|
|
{
|
|
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
|
new TaikoReplayFrame(120),
|
|
new TaikoReplayFrame(300, TaikoAction.RightRim),
|
|
new TaikoReplayFrame(320),
|
|
new TaikoReplayFrame(500, TaikoAction.RightRim),
|
|
new TaikoReplayFrame(520),
|
|
new TaikoReplayFrame(700, TaikoAction.RightRim),
|
|
new TaikoReplayFrame(720),
|
|
},
|
|
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4
|
|
});
|
|
|
|
[Test]
|
|
public void TestInputIntro() => CreateModTest(new ModTestData
|
|
{
|
|
Mod = new TaikoModSingleTap(),
|
|
Autoplay = false,
|
|
Beatmap = new Beatmap
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new Hit
|
|
{
|
|
StartTime = 100,
|
|
Type = HitType.Rim
|
|
},
|
|
},
|
|
},
|
|
ReplayFrames = new List<ReplayFrame>
|
|
{
|
|
new TaikoReplayFrame(0, TaikoAction.RightRim),
|
|
new TaikoReplayFrame(20),
|
|
new TaikoReplayFrame(100, TaikoAction.LeftRim),
|
|
new TaikoReplayFrame(120),
|
|
},
|
|
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
|
|
});
|
|
|
|
[Test]
|
|
public void TestInputStrong() => CreateModTest(new ModTestData
|
|
{
|
|
Mod = new TaikoModSingleTap(),
|
|
Autoplay = false,
|
|
Beatmap = new Beatmap
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new Hit
|
|
{
|
|
StartTime = 100,
|
|
Type = HitType.Rim
|
|
},
|
|
new Hit
|
|
{
|
|
StartTime = 300,
|
|
Type = HitType.Rim,
|
|
IsStrong = true
|
|
},
|
|
new Hit
|
|
{
|
|
StartTime = 500,
|
|
Type = HitType.Rim,
|
|
},
|
|
},
|
|
},
|
|
ReplayFrames = new List<ReplayFrame>
|
|
{
|
|
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
|
new TaikoReplayFrame(120),
|
|
new TaikoReplayFrame(300, TaikoAction.LeftRim),
|
|
new TaikoReplayFrame(320),
|
|
new TaikoReplayFrame(500, TaikoAction.LeftRim),
|
|
new TaikoReplayFrame(520),
|
|
},
|
|
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2
|
|
});
|
|
|
|
[Test]
|
|
public void TestInputBreaks() => CreateModTest(new ModTestData
|
|
{
|
|
Mod = new TaikoModSingleTap(),
|
|
Autoplay = false,
|
|
Beatmap = new Beatmap
|
|
{
|
|
Breaks = new List<BreakPeriod>
|
|
{
|
|
new BreakPeriod(100, 1600),
|
|
},
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new Hit
|
|
{
|
|
StartTime = 100,
|
|
Type = HitType.Rim
|
|
},
|
|
new Hit
|
|
{
|
|
StartTime = 2000,
|
|
Type = HitType.Rim,
|
|
},
|
|
},
|
|
},
|
|
ReplayFrames = new List<ReplayFrame>
|
|
{
|
|
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
|
new TaikoReplayFrame(120),
|
|
// Press different key after break but before hit object.
|
|
new TaikoReplayFrame(1900, TaikoAction.LeftRim),
|
|
new TaikoReplayFrame(1820),
|
|
// Press original key at second hitobject and ensure it has been hit.
|
|
new TaikoReplayFrame(2000, TaikoAction.RightRim),
|
|
new TaikoReplayFrame(2020),
|
|
},
|
|
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2
|
|
});
|
|
}
|
|
}
|