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osu-lazer/osu.Game/Overlays/BeatmapListingOverlay.cs
2020-03-06 03:09:43 +03:00

198 lines
7.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.BeatmapListing;
using osu.Game.Overlays.Direct;
using osuTK;
namespace osu.Game.Overlays
{
public class BeatmapListingOverlay : FullscreenOverlay
{
[Resolved]
private PreviewTrackManager previewTrackManager { get; set; }
private Drawable currentContent;
private LoadingLayer loadingLayer;
private Container panelTarget;
public BeatmapListingOverlay()
: base(OverlayColourScheme.Blue)
{
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background6
},
new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new ReverseChildIDFillFlowContainer<Drawable>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new BeatmapListingHeader(),
new BeatmapListingSearchHandler
{
SearchStarted = onSearchStarted,
SearchFinished = onSearchFinished,
},
new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background4,
},
panelTarget = new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Horizontal = 20 }
},
loadingLayer = new LoadingLayer(panelTarget)
}
},
}
}
}
};
}
private CancellationTokenSource cancellationToken;
private void onSearchStarted()
{
cancellationToken?.Cancel();
previewTrackManager.StopAnyPlaying(this);
if (panelTarget.Any())
loadingLayer.Show();
}
private void onSearchFinished(List<BeatmapSetInfo> beatmaps)
{
if (!beatmaps.Any())
{
LoadComponentAsync(new NotFoundDrawable(), addContentToPlaceholder, (cancellationToken = new CancellationTokenSource()).Token);
return;
}
var newPanels = new FillFlowContainer<DirectPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Alpha = 0,
Margin = new MarginPadding { Vertical = 15 },
ChildrenEnumerable = beatmaps.Select<BeatmapSetInfo, DirectPanel>(b => new DirectGridPanel(b)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
})
};
LoadComponentAsync(newPanels, addContentToPlaceholder, (cancellationToken = new CancellationTokenSource()).Token);
}
private void addContentToPlaceholder(Drawable content)
{
loadingLayer.Hide();
var lastContent = currentContent;
if (lastContent != null)
{
lastContent.FadeOut(100, Easing.OutQuint).Expire();
// Consider the case when the new content is smaller than the last content.
// If the auto-size computation is delayed until fade out completes, the background remain high for too long making the resulting transition to the smaller height look weird.
// At the same time, if the last content's height is bypassed immediately, there is a period where the new content is at Alpha = 0 when the auto-sized height will be 0.
// To resolve both of these issues, the bypass is delayed until a point when the content transitions (fade-in and fade-out) overlap and it looks good to do so.
lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y);
}
panelTarget.Add(currentContent = content);
currentContent.FadeIn(200, Easing.OutQuint);
}
protected override void Dispose(bool isDisposing)
{
cancellationToken?.Cancel();
base.Dispose(isDisposing);
}
private class NotFoundDrawable : CompositeDrawable
{
public NotFoundDrawable()
{
RelativeSizeAxes = Axes.X;
Height = 250;
Alpha = 0;
Margin = new MarginPadding { Top = 15 };
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
AddInternal(new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = textures.Get(@"Online/not-found")
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = @"... nope, nothing found.",
}
}
});
}
}
}
}